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Narrative, Game Designer, Writer

Age:
38 years
City:
Kyiv

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NATALIIA SHEVCHENKO
N SH
NARRATIVE DESIGNER & GAME WRITER

CONTACTS ABOUT ME
I’m a senior narrative designer and game writer with over 10 years of
[open contact info](look above in the "contact info" section) experience in story-rich games, character-driven plots, and immersive
worldbuilding.. I enjoy working across genres and settings — from
[open contact info](look above in the "contact info" section)
fantasy to realism — as long as the narrative plays a meaningful role in
🔗 LinkedIn the gameplay.
🔗 Instagram I'm currently seeking opportunities where I can focus on storytelling,
character development, and writing in-game content.

EDUCATION
2011
EXPERIENCE
KYIV INTERNATIONAL Hidden City 2018-2024
UNIVERSITY Narrative/Narrative Lead
Master’s in Journalism and Mass Led a team of 5 writers in delivering ~13 narrative updates annually for
Communication a live F2P hidden object game
Developed story concepts, plot structures, character arcs, and lore-
COURSES AND based map zones
CERTIFICATES Directed narrative expansion, including design of a second in-game
2024 map and key story-impacting characters
“RYBA” ACADEMY Provided feedback across all stages: concept pitches, plot outlines,
Novelistics course quests, and localization drafts
2024-2025 Collaborated with artists and game designers to integrate narrative
LITOSVITA LITERARY SCHOOL into visuals and gameplay mechanics
Creative Writing Course (in Wrote in-game texts, object descriptions, and social media content;
progress) maintained narrative documentation
Writing Science Fiction and ERS/AMAX 2014-2018
Fantasy Game Designer/Writer
Writing Crime and Mystery Co-designed and wrote 5 full HOPA games based on concepts I
Fiction previously developed
Created story-driven gameplay, puzzle contexts, quest logic, and
SKILLS interactive scenes
Collaborated with artists and developers to align visual assets with
Game story development
narrative direction
Narrative concept & synopsis
Delivered complete design documentation including narrative briefs,
writing asset descriptions, and final scripts
Story arcs & character design Ensured narrative consistency across dialogue, environments, and
Dialogue & in-game text writing progression systems
Lore & worldbuilding ERS 2013-2014
Literary adaptation for gameplay Game Writer
Narrative scripting & quest logic Created over 50 narrative concepts for HOPA (Hidden Object Puzzle
Technical narrative Adventure) games, all of which were accepted for production
documentation Wrote and pitched original storylines to producers and game
designers
LANGUAGE Adapted classical literature — including works by Edgar Allan Poe —
into game-friendly narrative structures
ukr
Developed plot outlines, character overviews, and lore setups aligned
eng
with gameplay flow
Focused on tone, atmosphere, and structural pacing suitable for
PORTFOLIO casual adventure audiences

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