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Maryna

UX/UI designer

Age:
27 years
City of residence:
Kyiv
Ready to work:
Remote

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Maryna

Borysova
UX/UI DESIGNER
Krakow, Poland / remote

Contacts
[open contact info](look above in the "contact info" section) / [open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
About me Telegram Behance
LinkedIn
UX/UI Designer with a full-cycle
design background - from user
research and wireframing to high- HARD SKILLS
fidelity UI and prototyping.
Research & Analysis - User Interviews,
Completed 2 portfolio projects
Heuristics Evaluation, Personas, JTBD, Job/
across mobile and web, applying
User Stories, Kano Model, CJM,Competitive
UX frameworks including JTBD,
Analysis, Hypotheses
CJM, and usability testing.
Background in customer-facing UX & UI Design - IA, User Flows,
retail (4+ years) built a strong Wireframing, Interactive Prototyping,
foundation in user empathy and Usability Testing, Responsive/Adaptive
problem-solving. Proficient in Figma Design, Grids, Typography, Color Systems
with a focus on accessible,
Design Methods - Design Thinking, Double
component-based design systems.
Diamond, Atomic Design, Mobile/Web

Languages
Education
Ukrainian - Native

Master’s Degree in Management

English - Intermediate
Kyiv National University of
Polish - Conversational Technologies and Design, Kyiv

2016 – 2021
Tools
Figma, FigJam, Miro, Notion, Maze Additional Education
UX/UI Design Course

2024 – 2025
Work Experience
UX/UI Designer — Independent key Projects:
Practice 2024 – present
Pharmacy Mobile app (iOS):
Designed 2 full-cycle digital products Addressed the problem of quickly
(mobile + web), covering the full UX locating available medications
process: research, IA, wireframes, nearby. Conducted 5 user interviews,
high-fidelity UI, prototype. built personas and CJM, designed
Conducted user interviews and information architecture and user
competitive analysis to define pain flows. Delivered full high-fidelity
points and product direction. prototype in Figma with tested
Built interactive prototypes and navigation patterns.
tested them with users, iterating i al e ere ce S ora e eb
based on feedback.
V su R f n t g W

Pla orm: olved the problem
tf S

Developed UI Kits and component creative professionals face when
libraries aligned with accessibility collecting visual inspiration across
and brand guidelines. multiple tools with no unified system.
Collaborated in iterative design Conducted user interviews, surveys,
sprints with peers and mentors, and competitive analysis to identify
incorporating structured feedback. key pain points around search,
tagging, and collection organi ation. z

Sales ns
Co n
ulta s ier
t & Ca h - H&M, Kyiv
 Sales Co ns ulta n t - Vsi Svoi, Kyiv


2021 – 2022 2018 – 2020

Improved customer satisfaction by T rained new team members,
3+

resolving issues at checkout and reducing onboarding time.
delivering fast service. Built customer loyalty through
O rgani ed stockroom workflow,
z personali ed service and product
z

improving product availability. knowledge.
M aintained visual merchandising, O ptimi ed stockroom layout,
z

supporting brand consistency and in- reducing retrieval time and improving
store navigation. daily workflow.

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