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Unity Developer
- Considering positions:
- Unity Developer, Technical Artist
- City of residence:
- Dnipro
- Ready to work:
- Remote
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Unity Developer / Technical Artist
👋 Hi. I'm Egor Ilyashenko, Unity3D developer with keen eye
for right architectural decisions. Have a great
Contact
📧 [open contact info ](look above in the "contact info" section)
understanding of SOLID principles, shaders programming. 🔗 [open contact info ](look above in the "contact info" section)
As a member of a professional team has been responsible
👾 github.com/vintall
for:
💬 t.me/vintall
Assembling games from scratch to release;
Implementing new features and SDK;
💼 https://vintall.github.io/
Maintaining and refactoring existing architecture and
Language:
services; Native Ukrainian 🇺🇦
Optimizing CPU/GPU/Memory usage; Advanced English (C1) 🇺🇸
updated 10.06.2025
Tech Stack / SDK / Frameworks:
Shaders: HLSL, CG, ShaderGraph;
Architecture: Zenject, Entitas, EntitasRedux, Simple UI (Custom MVC), UniRX;
Networking: Mirror, Mirage, LiteNetLib, WebSocketsSharp;
SteamAPI: FizzyFacepunch, Facepunch.Steamworks;
Animations: DOTween, Spine, ParticleSystems, Feel;
Backend & Ads: PlayFab, Firebase, AdMob, IronSource.
Portfolio
Link: https://vintall.github.io/#/projects
7 Commercial projects
6 Game Jams
4 Simulations
5 Other projects / Shader Showcases
Commercial Experience
BG-Games Unity Developer
Was responsible for prototyping mobile games.
Realis Network Unity Developer / Technical Artist
Was responsible for projects and updates deployment, developing new content, refactoring existing architecture,
implementing SDK and packages. Was solely responsible for UI and VFX creation, communication with several
teams (animators, game design, UI/UX) as well as establishing asset conventions.
Architecture pillars: Model View Controller (MVC), Dependency Injection (DI), ECS.
Education
Master Degree in Computer Science and Applied Math
Unity Developer / Technical Artist 1
👋 Hi. I'm Egor Ilyashenko, Unity3D developer with keen eye
for right architectural decisions. Have a great
Contact
📧 [
understanding of SOLID principles, shaders programming. 🔗 [
As a member of a professional team has been responsible
👾 github.com/vintall
for:
💬 t.me/vintall
Assembling games from scratch to release;
Implementing new features and SDK;
💼 https://vintall.github.io/
Maintaining and refactoring existing architecture and
Language:
services; Native Ukrainian 🇺🇦
Optimizing CPU/GPU/Memory usage; Advanced English (C1) 🇺🇸
updated 10.06.2025
Tech Stack / SDK / Frameworks:
Shaders: HLSL, CG, ShaderGraph;
Architecture: Zenject, Entitas, EntitasRedux, Simple UI (Custom MVC), UniRX;
Networking: Mirror, Mirage, LiteNetLib, WebSocketsSharp;
SteamAPI: FizzyFacepunch, Facepunch.Steamworks;
Animations: DOTween, Spine, ParticleSystems, Feel;
Backend & Ads: PlayFab, Firebase, AdMob, IronSource.
Portfolio
Link: https://vintall.github.io/#/projects
7 Commercial projects
6 Game Jams
4 Simulations
5 Other projects / Shader Showcases
Commercial Experience
BG-Games Unity Developer
Was responsible for prototyping mobile games.
Realis Network Unity Developer / Technical Artist
Was responsible for projects and updates deployment, developing new content, refactoring existing architecture,
implementing SDK and packages. Was solely responsible for UI and VFX creation, communication with several
teams (animators, game design, UI/UX) as well as establishing asset conventions.
Architecture pillars: Model View Controller (MVC), Dependency Injection (DI), ECS.
Education
Master Degree in Computer Science and Applied Math
Unity Developer / Technical Artist 1
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