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Віталій

Game Designer, Developer, 3D Artist, Visualizer (Gamedev, Unreal Engine)

Age:
23 years
City:
Remote

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VITALII
RADOVETS
CONTACT
Open to relocation
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
artstation.com/vitaliy_rado
Additional project details available on request
TECHNICAL SKILLS
Unreal Engine 5 (Blueprints, C++ fundamentals)
C++: OOP basics (classes, inheritance)
Level design & blockout
Lighting & materials
Real-time asset optimization
Blender (modeling & UV)
Substance Painter
Adobe Premiere Pro
Adobe Photoshop
STRENGTHS
Fast, self-directed learning
Structured, systematic approach
Attention to detail
Independent problem solving
Project ownership end to end
EDUCATION
Master's (in progress)
Aviation & Rocket-Space Eng.
Lviv Polytechnic, 2025-Present
Bachelor's, Avionics
Lviv Polytechnic, 2021-2025
COURSES
UE5 Blueprints & Blender, Victor Deno, Udemy
Demon Huntress in Blender, N. Naydenov, Udemy
Blender 3 Motorcycle Creation, Darrin Lile
C++ fundamentals, university coursework & self-study
LANGUAGES
Ukrainian: Native
English: Intermediate, strong spoken and listening
UNREAL ENGINE
DEVELOPER
Unreal Engine 5 · Game Systems · Level Design
PROFILE
3D Artist and Level Designer with an engineering background (Avionics, Aviation & Rocket-Space Engineering) and hands-on experience across the Unreal Engine 5 pipeline: Blueprints, blockout, lighting, materials and playable systems. Studied C++ and object-oriented programming fundamentals, including classes and inheritance, through university coursework and self-directed learning, and I am actively building on that foundation. Built a complete original game in Blueprints from scratch, owning it end to end, and I am comfortable picking up new tools, workflows and platforms independently. Looking to grow into console development and porting under an experienced team, with a structured and detail-oriented approach carried over from a technical engineering background.
GAME DEVELOPMENT PROJECTS
Original Blueprint-Based Game Personal Project
• Designed and built a playable game from the ground up in Unreal Engine Blueprints, with no external code base.
• Implemented animated character locomotion, running, attacking and combat interactions.
• Owned the project end to end: mechanics, animation blending, and iteration on feel and responsiveness.
Environment Reconstruction, “The Walking Dead” Prison Personal Project
• Rebuilt the season-3 prison location in UE5 using real satellite imagery as a layout reference for accuracy.
• Modeled and detailed hard-surface props in Blender; created UV maps and textures in Substance Painter.
• Assembled the full scene: lighting, materials and asset placement, blending custom models with curated assets.
• Produced and edited a final walkthrough video in Adobe Premiere Pro.
Interview Assessment Level, Corridor Blockout Freelance / Job Application
• Designed a corridor-based test level for a studio's practical interview assignment, focused on pacing and player-guidance through space.
Founder & Systems Designer, GTA SA-MP Roleplay Server Community Project
• Designed server rules, moderation systems and roleplay mechanics; served as admin on established RP servers before launching an original one.
• Built and led a volunteer team, growing a player community from zero with a zero-budget promotion strategy through small YouTubers.
• Approached for a paid collaboration by a competing server on the strength of the project's growth.
WORK EXPERIENCE
Service Engineer, Plum May 2026 - Present
• Diagnose and repair electronic equipment, reading and interpreting circuit schematics and technical documentation.
• Perform hands-on troubleshooting and component-level repair under time and quality constraints.
Aircraft Electrical Equipment Installer Aug 2025 - Mar 2026
• Precision technical assembly work under strict procedural and quality standards (role under NDA).
Store Manager & Designer, AgroGayka Jun 2024 - Nov 2024
• Managed product presentation and visual content; handled customer communication and issue resolution.

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