Тарас
Unity Developer
- Considering positions:
- Unity Developer, Розробник Unity
- Age:
- 21 years
- City of residence:
- Lviv
- Ready to work:
- Lviv, Remote
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Unity Developer
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SUMMARY
Results-driven game developer with 1.5 years of commercial experience in Unity. Skilled in C#, Unity engine (2D/3D), and
implementing gameplay mechanics, UI systems, and performance optimization, integrating third-party advertising SDKs.
Comfortable working in cross-functional development teams, collaborating with designers, artists, QA, and developers to deliver
high-quality results.
SKILLS
Unity C# SOLID Tween Android SDK GIT Blender After Effects Photoshop Illustrator
EXPERIENCE
ALPHANOVA
02/2026 - Present Remote
https://alphanovastudio.com/
• 1. Ported a 2D Action RPG game from mobile platforms to PlayStation consoles.
• Developed additional gameplay features, including a local multiplayer mode and in-game tutorial system.
• Collaborated closely with a cross-functional team consisting of another developer, Project Manager, and QA engineer.
• Participated in build preparation, release pipeline activities, and final submission process for PlayStation deployment.
• Contributed to platform adaptation and feature integration to ensure a smooth console gameplay experience.
• 2. Developed a 3D action-fighting mini-game as an additional feature for a multiplayer collectible-based game project.
• Designed and implemented the mini-game core gameplay loop.
• Created and integrated UI layouts and gameplay interfaces.
• Programmed gameplay systems, algorithms, and physics-based interactions.
• Worked in a team of three developers alongside a Project Manager and QA engineer.
QuiЗавр
11/2025 - 11/2025
https://github.com/noxxxs/Qui-
• Developed simple custom 2D quiz game in short time inspired by Who Wants to Be a Millionaire, featuring a data-driven
architecture
• Implemented dynamic UI creation and logic setup through code
• Designed multiple question categories and provided the game for local community use
NinjaCircles
07/2025 - 08/2025
• Built a 2D ball-fighting game using physics simulation
• Achieved over 13M views and 30K followers on social media through game promotion
• Integrated IronSource SDK with AdMob, IronSource Ads and Unity Ads to enable monetization across three ad networks
• Designed 8 unique weapons with distinct game mechanics for each
• Developed a scalable system to support future content expansion
Freelance
01/2024 - 12/2024 Remote
• Developed 9 cross-genre mobile games (2D & 3D) from gameplay implementation to system development.
• Built custom gameplay systems, including slot mechanics, physics-based controllers, and mini-games.
• Developed basic rendering solutions using Shader Graph, VFX Graph, and custom shaders.
• Designed and optimized a 3D collectible simulator, including gameplay systems and persistence architecture.
• Built core game loop for a fast hyper-casual arcade shooter.
• Achieved high performance with over 500+ moving objects.
• Used Object Pooling and baked animations to improve optimization.
• Built core game loop for fast hyper-casual arcade shooter
EXPERIENCE
Opila Run - Hyper Casual
08/2023 - 09/2023
• Integrated Google Mobile Ads (AdMob)
• Published the game on the Play Market
EDUCATION
Bachelor's degree, Cybersecurity
Lviv Polytechnic National University
2022 - Present
LANGUAGES
English Upper-Intermediate Ukrainian Fluent
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