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3D artist

Considering positions:
3D artist, архітектор, 3D-візуалізатор, художник, 3D-моделер
Age:
27 years
City of residence:
Ternopil
Ready to work:
Remote

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Vladyslav Matseliukh [open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)

3D Environment Artist TG @YOUR_INSOMNIAC
TERNOPIL, UKRAINE

ARTSTATION
3D artist focused on environments and props. I working with mood, structure, and small details that make
scenes feel alive and believable.
Over the past few years, I’ve been working on freelance projects and production tasks, handling assets from
blockout to final render. I’m used to working with references, feedback, and deadlines, and I adapt quickly to
different styles.
I care about clean topology, readable silhouettes, and assets that actually fit into a scene — not just look good
separately.

EXPERIENCE EDUCATION

Freelance 3D Artist Master’s Degree —
Jan 2022 – Present
Remote Computer Technology in
Education
Created props and environment assets for client work 2021 – 2023
Worked from references and art direction to match required style
Took assets through full pipeline: modeling, UVs, texturing, rendering ArtCraft CG School
Kept topology clean and assets usable for real-time or render Sculpting in ZBrush
Iterated based on feedback without dragging timelines
ArtCraft CG School
3D Artist — 3D Printing Studio Environment Art in Unreal
2023 – 2025 Engine
Ukraine

Modeled assets for 3D printing with focus on clean, watertight geometry
Adjusted models for print limitations and material behavior TOOLS
Fixed geometry issues and prepared files for production Blender
Worked with team on corrections and final quality ZBrush
Substance Painter
3D Artist — Indie Game Project (Space Theme) 2022-2023 RizomUV
Remote Marmoset Toolbag
Unreal Engine
Created low-poly environment assets for a space-themed game
Adobe Photoshop
Modeled props and modular elements for scene building
Focused on clean silhouettes and readability in low-poly style
Optimized assets for real-time performance
Worked within style limitations and basic technical constraints
Collaborated with a small team and adapted to feedback

SKILLS LANGUAGES
Environment Art UV Mapping & Texel Density English - B2
Prop Modeling (Hard Surface & Stylized) PBR Texturing Ukraine - Native
Modular Assets Baking & Maps Polish - A2
Scene Composition Optimization for real-time

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