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Stanislav

Motion-дизайнер

Considering positions:
Motion-дизайнер, VFX artist, Houdini artist, моушн-дизайнер, AI-креатор, відеомейкер, відео-дизайнер, Videographer, 3D artist
City:
Remote

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Stanislav Paniuta
Motion Designer | AI Pipeline Artist
CG Generalist background — Houdini VFX / Generative AI workflows

[open contact info](look above in the "contact info" section) · TG - https://t.me/stas_dp · Remote · Motion / VFX Reel · AI Reel

PROFILE

CG Generalist and Motion Designer (33) with a path from video shooting and editing into 3D/VFX and now generative
AI pipelines. Specializes in Houdini dynamics and procedural work, AI-driven lip-sync animation, and end-to-end
ComfyUI pipelines (character lip-sync, concept art generation, image conditioning, video-to-video). Comfortable
owning a project from raw footage to a finished, AI-augmented deliverable. Actively looking for a remote Motion
Design / AI Pipeline role where technical pipeline work and visual craft meet.

SKILLS

Motion & Compositing: After Effects, Premiere Pro, Nuke, Photoshop
3D & VFX: Houdini (Dynamics, Particles, Pyro, Fluids, Vellum, Rigid Body Dynamics), Blender, Substance Painter,
PFTrack (match-move/tracking), Unreal Engine 5
Rendering: Karma, Redshift
Generative AI: ComfyUI (custom nodes & workflows, ControlNet, LoRA, Flux, LTX 2.5, MinimaxH3), Google Flow,
ElevenLabs, Seedance 2, AI Lip-Sync
Also: Drone / aerial cinematography, video editing & color for social & commercial formats

EXPERIENCE

Freelance Motion Designer / AI Pipeline Artist
2024 – Present · Remote
● Built AI lip-sync animation for avatar-based content, combining ComfyUI, ElevenLabs voice generation, and
custom conditioning to match performance to dialogue.
● Delivered video cleanup and localization for the Ukrainian market — visual and audio adaptation of existing
footage for a new audience.
● Designed and built custom generative AI pipelines in ComfyUI for concept art generation, image conditioning
(ControlNet, LoRA) and video-to-video processing.
● Developed procedural tools for a non-commercial Houdini project — procedural building generation and
procedural shading.
● Managed motion design projects end-to-end as a solo freelancer: client communication, asset pipeline,
delivery.

Video Shooting & Editing (incl. aerial/drone)
Early career, prior to 3D/VFX transition
● Shot and edited video for commercial and social content, including aerial/drone footage — foundation for the
visual and compositional sense carried into current 3D and AI work.

EDUCATION

● Nuke Comp Artist & Houdini Artist — cg-school.org (2022)

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