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Даніїл

Junior, Trainee developer

Age:
21 years
City of residence:
Kyiv
Ready to work:
Remote

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Daniil Kuchynskyi
Entry-Level Software Developer
Kyiv, Ukraine · [open contact info](look above in the "contact info" section) · [open contact info](look above in the "contact info" section) · github.com/7910528 ·
[open contact info](look above in the "contact info" section)

PROFILE
Software Engineering graduate (M.Sc. in progress) with a broad, hands-on foundation across web, mobile, game, and
database development, built over four years of coursework and personal projects. Comfortable reading unfamiliar
codebases, reasoning about architecture, and working efficiently with modern AI-assisted development tools. Looking
for an entry-level Software Developer role to grow into full end-to-end implementation.

TECHNICAL SKILLS
Core: C#, Python, C++
Also exposed to (coursework): JavaScript / TypeScript, Java, Kotlin, PHP, MATLAB
Databases: PostgreSQL, Microsoft SQL Server, Oracle SQL, MySQL
Other: Git/GitHub, UML, Unreal Engine (C++ & Blueprints), Cisco networking fundamentals, DevOps fundamentals,
AI-assisted development workflows

EDUCATION
National University “Kyiv Aviation Institute” In progress
M.Sc. Software Engineering, Specialty 121 — Kyiv, Ukraine
National University “Kyiv Aviation Institute” 2022 – 2026
B.Sc. Software Engineering — Kyiv, Ukraine (formerly National Aviation University)
Coursework: Databases, Object-Oriented Programming & Design, Web Development, Mobile (Android) Development,
Game Development, Machine Learning Fundamentals, Networking, DevOps, Software Requirements & UML.

PROJECTS
Academic Coursework Portfolio github.com/7910528
• Repository of lab and coursework projects built throughout the degree, spanning relational databases, object-
oriented design, web applications, and Android development.
Discord Bot Personal project · Python
• Built and self-hosted a Discord bot with core utility features for a personal community server, including local
JSON-based data persistence.
Unreal Engine Game Prototype Coursework · C++ & Blueprints
• Developed a small game prototype combining C++ and Blueprint scripting as part of a game development course;
continuing self-directed study of Unreal Engine.

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