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Junior Unity Developer
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OSHKODER
GAME DEVELOPER
I'm a Unity 3D developer who’s in love with
creating and playing horror games. I enjoy diving
into eerie atmospheres, building interactive
mechanics, and experimenting with fear as
gameplay. Outside of coding, I’m always up for
an adventure — whether it’s traveling to new
places or learning something unexpected.
Friendly, communicative, and constantly curious
about how to make games even better.
EDUCATION
HISTORY
Sumy State University 2023 - 2027 SKILLS
Bachelor’s Degree in Cybersecurity
MY WORK EXPERIENCE 🎮 Technical Skills
2022–present Unity 3D, C#
Gameplay mechanics, UI/UX logic,
Unity Editor dialogue systems
Cinematics: Unity Timeline,
Animator, cutscene scripting
Unity Game Developer
Scene setup, interaction systems,
Unity Game Developer – Horror Game (In level logic
Development) Version control: Git, Plastic SCM
Remote | Jan 2025 – Present Debugging in Visual Studio
Developing a third-person horror game in Unity
with interactive storytelling and atmospheric
gameplay
Designed and built game scenes, implemented
CONTACT
gameplay mechanics and cinematic sequences [
using Timeline
[
Created a branching dialogue system with
player-driven choices [
oshkoder-02670a32a
Worked with tools such as Visual Studio, Git, and
Plastic SCM for version control
Applied debugging techniques to identify and fix GIT LAB
logic, animation, and UI-related issues https://gitlab.com/anna9955838/t
he-mystery-of-gregor-quine-
Focused on immersive level design and demo.git
interactive narrative
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