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Game developer
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Unity Developer skilled in building and optimizing games using dependency injection, networking
solutions, version control, animations, and asynchronous programming. I enjoy working in team to create
engaging and reliable gaming experiences, always trying to improve my skills and contribute to innovative
projects.
Education and Qualifications
Personal
Bachelor's degree, Computer Software Engineering Sep 2023 - Jun 2027
Name Kharkiv National University of Radio Electronics, Kharkiv
Hlib Zoma
Address Skills
6, Chem. du Four À Chaux
90000 France, Belfort
Phone number Git
[
C#
[
UI/UX Design
Languages
VContainer / Zenject
Ukrainian Native Networking (LiteNetLib,
Russian Native Mirror, Photon)
English B1 DOTween
UniTask
Courses
Architecture Unity Games
K-Syndicate
My projects
Github: https://github.com/d3stiii
VoxThunder
Voxel‑based multiplayer tank shooter. In the beginning of development I used Photon as a network
solution, but in the end I switched to my own client‑server architecture using LiteNetLib which provided
more flexibility.
> Gameplay: https://www.youtube.com/watch?v=rKOnZ9RLkac
PortalRift
Tower‑defence game. In this project I tested different approaches to game architecture, including some
approaches from the K‑Syndicate course.
> Gameplay: https://www.youtube.com/watch?v=Ndx4_dHU9JM
> Source code: https://github.com/d3stiii/PortalRift
RebusDefuse
3‑days GameJam project. A casual bomb‑defusion game with a top‑down view.
> Gameplay: https://www.youtube.com/watch?v=OZhtjLR59xE
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