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UNITY DEVELOPER
SUMMARY
Third-year Computer Science student at Ivan Franko National
University of Lviv, specializing in game development. Previously
developed several 2D games using C++ and SFML. Currently
shifting focus to Unity and C# for more advanced and scalable
game projects.
[
design concepts and patterns. Passionate about crafting engaging
[
and creativity.
EDUCATION
Lviv
Ivan Franko National University of Lviv, 2022-2026
Github
Bachelor of Science in Computer Science
SKILLS Faculty of Applied Mathematics and Informatics
Hard skills:
PROJECTS
Proficient: С#, C++, Unity, SFML Vex (Unity, C#)
2D action-adventure platformer in development. A girl explores a dark
Basic Knowledge: Python,
basement, collects resources, and fights monsters. Mix of exploration,
PostgreSQL. survival, and combat.
Star Clicker (Unity, C#) — Test Task
Soft skills: Mobile clicker game with State Machine and Scriptable Objects. Responsive
UI, 30-sec challenge, win/lose states, best-time tracking, boosters, audio,
Highly organized
and UI animations.
Effective team player NotPong (Unity, C#)
Minimalist Pong clone created to learn Unity fundamentals. Implemented
Strong problem-solving event-driven architecture, basic AI opponent, score tracking, UI flow,
persistent high score saving, and Unity Ads integration.
abilities
Adventure Game (Unity, C#)
Resilient under pressure 2D adventure made in Unity Learn. Used prefabs, collisions, and animations.
Minesweeper (C++, SFML)
Classic Minesweeper remake with tile logic, custom UI, and difficulty levels.
Escape From The Basement (C++, SFML)
2D horror puzzle game with interactive objects, sounds, and level
progression.
LANGUAGES Tetris (C++, SFML)
Fully working Tetris clone with smooth controls and scalable difficulty.
VenloTokenCheck (JavaScript, HTML/CSS)
English (B2) Crypto-related web app developed during DES-2023 Winter School.
Collaborated as a front-end developer and UI designer in a team project
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