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3D artist

Considering positions:
3D artist, Менеджер роботи з клієнтами
Age:
30 years
City of residence:
Zviahel
Ready to work:
Remote

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Velentyn Otkydach
3D Hard Surface & Prop Artist
[open contact info](look above in the "contact info" section)  Zvyagel, Ukraine  LinkedIn  @Nuhay_Bebruu
www.artstation.com/

Summary
Detail-oriented 3D Hard Surface & Prop Artist with a strong focus on the full game-ready asset creation pipeline.
Specializing in high-quality weapon modeling, military gear, and environmental props. Core strengths include
translating complex technical designs into optimized low-poly meshes with clean topology, high texel density, and
photorealistic PBR textures. Dedicated to delivering production-ready assets that seamlessly integrate into modern
game engines.

Technical Skills
Tools: Skills:
Blender Hard-Surface Modeling
RizomUV High-Poly / Low-Poly Work low
Marmoset Toolbag UV Mapping & Packing
Substance 3D Painter Texture Baking
ZBrush PBR Texturing
Unreal Engine, Unity Weapon & Prop Art

Work experience
Freelance Full Asset Pipeline Management: Managed the end-to-end creation work low
3D Hard Surface & Prop Artist of high-quality 3D props and weapons, from gathering references and drafting
blockouts to inal texturing and engine integration.
02/2025 - present
Hard-Surface Modeling: Created clean high-poly models utilizing sub-d and
boolean work lows (with basic ZBrush polishing for edges/damage) and
produced highly optimized low-poly geometry tailored for real-time
performance.
UV Optimization & Baking: Performed professional UV unwrapping and
packing via RizomUV to maximize texel density. Successfully baked clean,
artifact-free maps (Normal, AO, Curvature, etc.) in Marmoset Toolbag.
PBR Texturing: Developed complex, realistic materials in Substance 3D Painter
(metals, polymers, wood, bakelite). Expertly applied layers of wear, scratches,
and grime to give assets a storytelling edge and realistic wear-and-tear.

Languages
Work preferences Ukrainian (Native)

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