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Наталія

3D artist

Age:
29 years
City of residence:
Lviv
Ready to work:
Remote

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NATALIIA HAMKALO
Contact Information 3D Artist
📞 [open contact info](look above in the "contact info" section) I have 3 years of experience working as a 3D artist in a game studio.

📧 [open contact info](look above in the "contact info" section) I mainly worked on the company’s own game project, creating
props and environments, and sometimes I made creatures. I also
📍 Cracow, Poland helped with some outsource projects. My work included everything
from blocking to final models ready for the game engine, using both
hand-painted and PBR textures. I really enjoy stylized art and like
to add small creative details that make the scenes feel alive. I am
Skills eager to learn new techniques and try new ideas.

●​ 3D Modeling: Autodesk Maya​
Work History
●​ Sculpting: ZBrush​
Freelance 3D artist December 2024 – Current
●​ Texturing: Substance Painter,
Worked on small projects for personal practice and for clients,
3DCoat, Photoshop​
creating 3D models and hand-painted textures. Focused on stylized
●​ Game Development: Unity projects and improved my skills in this direction.

3D artist at DynamicBox December 2021 – December 2024
Studio (remote)
Languages
At the game studio, I worked as a 3D Artist on different projects. I
●​ English created 3D models and textures for various objects and
●​ Ukrainian environment elements. I made sure all assets were ready for the
game engine, keeping the correct scale and good performance. I
worked closely with other artists, made corrections based on
feedback, and helped organize the asset library for the team. I also
researched references and experimented with styles to make
scenes more unique.

Freelance 3D artist September 2021 – December 2021

After completing 3D courses, I worked on different projects to
improve my skills. I created 3D models of objects with different
levels of difficulty, from simple props to more complex environment
elements. This helped me to practice modeling and gain more
experience in making 3D assets for games.

Education
3D Basic Autodesk Maya, June 2021 – October 2021
3DSMax, Cinema4D, Blender​
at ArtCraft CG School

These courses helped me to learn the basics of 3D modeling and
understood how 3D works in different programs. They also helped
me to choose the most comfortable program – Autodesk Maya.

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