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Valerii

3D Artist, Technical Artist

Age:
24 years
City of residence:
Slobozhanske (Dnipro Region)
Ready to work:
Remote

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VALERII OSTAPENKO
Technical Artist | 3D Generalist (Unity)
[open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section) • Ukraine. Dnipro
portfolio: https://tinyurl.com/y546tr83
Experience
SUMMARY
Technical Artist with experience in mobile game development (casual / hybrid casual). Combines 3D production
skills with technical tasks including asset integration, mobile optimization, and debugging via Unity Profiler. Works
with Shader Graph and VFX Graph at a production-ready level. Focused on technical problem-solving, perfor-
mance optimization, and visual debugging within Unity-based pipelines.
Skills
- Engines: Unity
- 3D: Blender (Modeling, Animation, Rigging, Texturing)
- Rendering: Shader Graph, VFX Graph
- 2D: Photoshop, Illustrator, Spine
- Technical: Performance optimization (Profiler), Draw Call reduction, Asset integration, Bug tracking
- Tools: Git, Asana, Jira

Confidential Company (NDA) — Technical Artist
August 2025 – March 2026 | Casual / Hybrid Casual
- Integrated game-ready assets into Unity (materials, animations, VFX setup)
- Optimized scenes for mobile devices, reducing draw calls (~30%) and improving FPS (30 → 60 on mid-range devices)
- Used Unity Profiler to identify bottlenecks (overdraw, batching, memory)
- Reduced asset integration time (~20%) by standardizing prefabs and import settings
- Wrote clear bug reports and helped speed up issue resolution
- Set up and maintained art budgets (polycount, textures, shaders)
- Worked with Shader Graph and VFX Graph for in-game effects

Unavinar Games — 3D Generalist
February 2024 – May 2025
- Worked on 3 mobile games (hybrid casual), including stylized and semi-realistic projects
- Created and integrated 3D assets into Unity (models, textures, lighting, scene setup)
- Optimized scenes for mobile (polycount, batching)
- Used Unity Profiler to track performance issues (draw calls, overdraw, memory)
- Collaborated with developers to fix technical issues and stabilize builds
- Standardized assets and scene setup across projects
- Contributed to a YouTube project on training AI to complete game levels

Nepix Games — 3D Generalist
September 2022 – September 2023
- Worked on 4 mobile games (hyper casual / hybrid casual), including idle and renovation projects
- Created stylized 3D assets (environments, props)
- Set up scenes in Unity (lighting, materials, basic optimization)
- Fixed asset-related issues affecting performance and visuals
- Helped debug scenes and improve overall build stability
- Maintained production pipeline and reduced asset-related bugs
- Improved scene performance and visual consistency

Education
Oles Honchar Dnipro National University
Bachelor’s Degree in Applied Mathematics

Languages
Ukrainian Native Russian Native

English B2 Upper-Intermediate (reading/writing technical)

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