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Дмитро

Game designer

Age: 23 years
City: Vyshneve (Kyiv Region)
Age:
23 years
City:
Vyshneve (Kyiv Region)

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Zhuk Dmytro
Game Designer

Contact Information:
[open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | LinkedIn | GitHub

Summary:
Game Designer with over two years of experience in the game development
industry, including shipped titles in the Roguelike and 2D Tower Defense
genres. Proficient in designing and balancing game systems, creating engaging
user experiences, and leading projects from concept to completion. Strong
analytical mindset with excellent math skills and a deep understanding of game
mechanics. Passionate about innovation and committed to enhancing player
experience through thoughtful and creative design.

Work Experience
Junior Game Designer
Freelance, March 2024 - Aug 2025, 1 year +
1.​ Roguelike adventure with Multiplayer
a.​ Designed and balanced procedural generation system.
b.​ Collaborated on multiplayer feature integration.
c.​ Led design documentation and implemented UI.
2.​ 2D Tower Defence
a.​ Created and balanced various game systems, including AI behavior
and player progression.
b.​ Applied OOP principles to develop scalable and maintainable game
mechanics.
c.​ Designed user interface and optimized user experience.
3.​ Unity with Database
a.​ Managed game design documentation for integrating SQL scripts
with Unity.
b.​ Developed and implemented login and registration systems within
games.
c.​ Worked closely with external SDKs to enhance game functionality.
Programing Instructor (C# & Unity)
GoIteens, February 2024 - now, 1 year +
1.​ Taught C# fundamentals and Unity scripting through practical exercises.
2.​ Designed and explained core gameplay mechanics, balance and player
interactions.
3.​ Guided students in transforming concepts into playable prototypes,
highlighting game design principles.

Personal skills
1.​ Game Design & Systems Balancing: Experienced in designing and
optimizing game mechanics for enhanced player engagement. - Math &
Analytical Skills: Strong proficiency in math, essential for game
balancing and system design.
2.​ Technical Expertise: Skilled in Unity and C# with a background in
creating games for multiple platforms (Android, iOS, PC).
3.​ Team Collaboration: Proven ability to collaborate with international
teams, ensuring a cohesive design vision and successful project
delivery.
4.​ GDD Management: Proficient in creating and maintaining
comprehensive Game Design Documents.
5.​ Problem Solving & Innovation: Continuously proposing innovative
designs and solutions based on the latest gaming trends and
technologies.

Education
1.​ College Software Engineering, European University (2018-2022)
2.​ Bachelor in Software Engineering, European University (2022-2024)
Courses

1.​ CS50’s Introduction to Game Development (edX) Computer
2.​ Science for Game Development (edX)
3.​ - Advanced Unity3D Course (Online Unity3D School)
4.​ - System Game Designer (Skvot)
Languages:
​ English: B2
​ Ukrainian: Native

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