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3D-художник

Considering positions:
3D-художник, архітектор, аніматор
City:
Remote

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HENRIKH ALEKSIEIEV
3D Artist

[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section)
ABOUT ME
[open contact info](look above in the "contact info" section) artstation.com/henrikh_a_ops
3D Artist with over 5 years of
experience in creating models for
gaming and visualization projects.
Specialized in developing characters, EXPERIENCE
clothing, and props for AAA titles.
Experienced in leading artist teams, Freelance 3D Artist 2024 - 2025
including recruitment, training, and Freelance
quality control. Skilled at combining Delivered freelance projects focused on 3D modeling, including high-poly
creativity with strong organizational and low-poly assets, model optimization, and preparation for games and
abilities, consistently delivering visualizations.

high-quality results even under
Lead 3D Artist 2023 - 2024
limited resources.
NicePictures - Outfit Creator, Kyiv

EDUCATION Developed the 3D model creation pipeline for the Outfit Creator project.
Created 3D models for a project through the full development pipeline —

Bachelor’s in Architecture of Civil from high-poly and low-poly modeling to texturing and skinning for
Buildings and Structures animation.
Managed a team of 3D artists, including recruitment, interviews, and task
Kyiv National University of
supervision.
Construction and Architecture
Conducted internal training sessions, mentoring, and knowledge sharing.
2014 - 2018
Oversaw deadlines and quality of development, ensuring continuity of the
Associate in Computer Systems and workflow.
Networks
3D Artist 2018 - 2023
Khmelnytskyi Polytechnic College
NicePictures, Kyiv
2008 - 2013
Captured and processed photogrammetry data to generate accurate high-

SOFT SKILLS poly references for modeling.
Created high-poly, mid-poly, and low-poly models (ZBrush, 3ds Max,
Management Skills Maya, Blender).
Performed retopology, UV mapping, and texturing (Substance Painter,
Leadership
Photoshop).
Creativity Conducted skinning and animation (Blender, Unreal Engine).

Adaptability Prepared game-ready scenes and assets in Unreal Engine for marketplace
distribution.
Problem-solving
Supported colleagues, organized training sessions, and contributed to
Communication project planning and workflow optimization.

Technical Support Engineer (Cloud Services) 2016 - 2018
LANGUAGES
RenderFactory, Kyiv
Ukrainian — Native Managed the customer support department.

English — Intermediate Automated documentation and reporting processes.
Configured and optimized 3D scenes, shaders, and renders.

SOFTWARE & TOOLS
3D Modeling & Sculpting
Blender
3ds Max
Maya
Zbrush

Texturing & Materials
Substance Painter
Adobe Photoshop

Rendering & Visualization
Marmoset Toolbag

Game Engines
Unreal Engine

Other Tools
Marvelous Designer | CLO
RizomUV

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