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Артём

Unity developer

City: Remote
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Remote

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CONTACTS ARTEM SHULGA
Kyiv, Ukraine
UNITY DEVELOPER
[open contact info](look above in the "contact info" section)
Unity Developer with one year of experience creating interactive and optimized games.
https://github.com/qArtemq
Specialized in developing 3D/2D applications in Unity using C#, networking technologies
such as Photon PUN, and best practices like Object Pooling and ScriptableObjects to
improve performance. Implemented gameplay systems such as procedural generation
SKILLS and AI.

Technical Skills Seeking a Unity Developer position where I can apply my skills in development,
Unity 2D, 3D optimization, and implementation of new technologies, and contribute to creating
innovative and successful projects. Strong teamwork and problem-solving abilities.
Performance Optimization C#
Git, GitHub Photoshop, Blender 3D
PROJECTS
Soft Skills
Rush of Champions
Teamwork Problem Solving
https://github.com/qArtemq/Rush-of-Champions
Stress Resistance Communication
Personal project
Developed an arcade racing game with car customization and AI opponents on multiple
tracks. Used Unity, C#, Unity Standard Assets for physics, UGUI, Unity Timeline, Post
LANGUAGES Processing. The game features race customization, car tuning in a garage, progress
tracking via a dynamic HUD with minimap and leaderboard.
English: A2 > B1

Last Wave
https://github.com/qArtemq/Last-Wave
Personal project
Developed a survivor shooter inspired by Survivor.io with endless enemy waves. Used
Unity, C#, Unity Input System, ScriptableObjects, Object Pooling, Unity Timeline. The
game allows players to survive escalating waves with modifiers and level up through
randomized upgrades.

Tanks of Glory Online
https://github.com/qArtemq/Tanks-of-Glory-Online
Personal project
Created a multiplayer tank battle game inspired by Tanki Online with team matches.
Used Unity, C#, Photon PUN 2.0+, DOTween, TextMeshPro, Post Processing, and
Cinemachine. The game supports online matchmaking, tank control with
health/boost/destruction systems, and score tracking.

Road Rush
https://github.com/qArtemq/Road-Rush
Personal project
Developed an arcade runner inspired by Crossy Road with procedural terrain generation.
Used Unity and C#. The game allows jumping across roads and railways, avoiding cars
and trains, tracking distance, changing skins, and enjoying sound effects.

ADDITIONAL INFO
Created 3D models and textures for personal portfolio.

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