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Unity developer

City of residence: Khotyn (Chernivtsi Region)
Ready to work: Remote
City of residence:
Khotyn (Chernivtsi Region)
Ready to work:
Remote

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Vadym Haiseniuk
Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)

Profile
I am an enthusiastic Unity Developer with a solid experience in development of games and applications using Unity, I have a strong passion
for creating immersive and engaging gaming experiences. I am highly motivated to continue learning and expanding my skills in this dynamic
and ever-evolving field and I am committed to applying this knowledge to deliver high-quality products.

Professional Experience
Unity Developer, NikCode, Remote
Jul 2023 — Apr 2025

I was instrumental in the creation of a platform featuring games designed to develop cognitive skills. This project aimed to provide engaging,
interactive experiences that supported mental agility and learning, blending game design with cognitive science principles.
Responsibilities:
• Designed and maintained the architecture and business logic of the platform's core features.
• Designed user interface architecture to support modularity, scalability, and maintainability.
• implemented complex, containerized user interfaces, focusing on dynamic layout management, modularity, and reusability across
components.
• Implemented robust communication with the backend via REST API and Web Sockets.
• Developed and integrated a cross-platform notification system using Firebase Cloud Messaging (FCM), supporting Android, iOS, and
desktop platforms.
• Integrated and managed deep linking across platforms, allowing for seamless navigation from external sources into specific parts of
the app.
• Ensured scalability and modularity of the system for future expansion and easy onboarding of new games and features.

Additionally, i played a key role in the development of a medical project focused on endoscopic surgery, where I played a central role. My
contributions were pivotal to the project's success, guiding it from its initial stages through to its completion, ensuring that the product and
used technologies were effectively integrated and optimized for medical use.
Responsibilities:
• Designed and supported a State Machine driven architecture.
• Developed and maintained core features.
• Implemented and supported the user interface based on design requirements.
• Managed assets using Unity's Addressables system.
• Created and updated unit tests using the NUnit framework.
• Identified and fixed bugs, performance issues, and bottlenecks.
• Conducted and participated in code reviews to ensure code quality.
• Communicated with the client side to understand their requirements.
• Participated in sprint planning, provided accurate task time estimations, and contributed to feature prioritization.

Education
Chernivtsi National University, Chernivtsi
Bachelor, Computer Science, Oct 2020 — Jun 2024

Additional Information
Links: LinkedIn, Telegram
Languages: Ukrainian (first language), English (C1), Russian (native)
Skills:
Game Development
Unity (2D/3D) | Architecture | UI Architecture | Modular Systems | Addressables | Gameplay Mechanics | Editor Tools | Automation
Tools/Plugins

Programming & Tools
C# | Git | UniTask | OOP | SOLID Principles | CI/CD | Profiling | Debugging | Refactoring | Logging | Algorithms | Data Structures

Server & Data
REST API | Firebase Cloud Messaging | Remote Config | WebHooks | Local–Remote Sync | Notification Systems

Soft Skills
Agile | Code Review | Technical Documentation | Remove collaboration | Problem solving | Teamwork | Mentoring

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