Resume from April 27, 2024 File

Михаил

Unity developer

City of residence:
Kyiv
Ready to work:
Remote

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Anny Ahmatovoy 30, Kiev, 02068, Ukraine
[open contact info](look above in the "contact info" section) · [open contact info](look above in the "contact info" section)

Mihail Retunsky, Game Developer
Energetic Game Developer with no prior experience in the
industry but I am eager to collaborate with experienced people
to gain experience in game development.

Education High School, GGIS (Greater Grace International School), Brasov Romania
September 2022 — June 2024

Studied in the International school which is highly rated and is Taught exclusively in English

Middle School - High School, Gimnasium 315, Kiev
September 2017 — June 2024

Studied in Ukrainian public school, when the war started moved to Romania and studied in
Ukrainian school online while also studying in GGIS at the same time.

Links Certificates

Skills C# Unity

Languages English Highly proficient Russian Native speaker

Ukrainian Native speaker French A2

Hobbies Gym | VideoGames | Formula1

Achievments Got C1 on the English test and 6 on ILES Test

Successfully finished programming courses

All certificates are attached below

Skill Acquaired Robocode: Unity Begginer, 2D, 3D, Kiev/Ukraine
October 2022 — Present

Creating and configuring a project in Unity

→ Customizing graphics for use in projects

→Physics in Unity. Rigidbody2D and Collider2D components
→ Work with sprite sheets

→ Physical movement of objects in 2D space. Concept of vectors and operations with
vectors

→ Building programs using a graphical environment

Visual Scripting

→ Work with variables. Data types

→ Work with conditions. Branching algorithms

→ Concept of method. Creating and using your own methods

→ Object collision processing

→ Creation and destruction of objects

→ Work with animations (Animator component)

→ Creation of UI. Work with Canvas, Text, Button, Image, Panel

→ Basics of working with systems of particles

→ Work with time in Unity

→ Building levels using Tilemaps

Basics of artificial intelligence of opponents in games

→ Using loops in algorithms

→ Basics of writing algorithms for camera movement

→ Working with music and sounds

→ Create your own game

→ Creating and configuring a project in Unity

→ Customizing graphics for use in projects

→ 2D physics in Unity. Rigidbody2D and Collider2D components

→ Work with sprite sheets (SpriteSheet)

→ Physical movement of objects in 2D space. Concept of vectors and operations with
vectors

→ Variables and data types in C#

→ Conditions (if, if else, if else if) in C#

→ Creating and working with arrays in C#

→ Loops in C#

→ Concept of method. Creating your own methods. System methods

→ Interaction with objects and their components from scripts

→ Work with animations (Animator component)

→ Working with a system of particles

→ Creating a user interface

→ Work with SpriteShape

→ Using physical joints in Unity (Joints)

→ Creating and using coroutines
→ Work with interfaces (IPointer Down, IPointer Down)

→ Creating an isometric map

→ Movement in isometric space

Basics of writing algorithms for camera movement

→ Working with music and sounds

→ Work with 2D lighting

→ Create your own game

→ Fundamentals of object-oriented programming Concept of classes, objects

→ Imitation in OOP

→ Work with one-dimensional and two-dimensional arrays

→ 3D modeling in Blender

→ Basic tools and modifiers in Blender

→ Basics of texturing in Blender

→ Basics of animation in Blender

→ Export models from Blender to work in Unity

→ Moving objects in 3D

→ Animation, work with an animator, animation scripting

Animated events

→ Using rays in Unity. Classes Ray, Raycast, RaycastHit

→ Basics of random level generation using Perlin noise

→ Creating your own shaders using the ShaderGraph tool

→ Work with enumerations. Enums

→ Advanced work with the user interface on an example creation of Drag & Drop inventory

→ Work with the artificial intelligence of opponents. Using of the NavMeshAgent component

→ Work with light in 3D space

→ Developing your own game

Academy Of Future Professions: Python Begginer , Kiev/Ukraine
May 2019 — June 2021

Data types. Variables

Arithmetic operators

Conditional operators

Cycles

One-dimensional lists

Multidimensional lists

Terms

Dictionaries

Tuples
Plurals

Functions

Recursion

Exclusion

Basic sorting

More complex sorting

Lambda

Functions with an undefined number of arguments

Work with files

Regular expressions

Basics of OOP

Imitation of encapsulation

Magic methods

Decorators

Operator overload

ШАГ Computer Academy, Keiv/Ukraine
June 2020 — September 2021

3D modeling and 3D printing

Game Design (Photoshop)

Web Design - Junior (HTML & CSS)

Programming in Python Junior

Robotics LEGO Bаѕіs

Game Development - Junior (Construct 3)

Development of augmented reality mobile applications

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