Dmitry
3D Artist (3D Characters)
- Age:
- 38 years
- City of residence:
- Kharkiv
- Ready to work:
- Remote
Contact information
The job seeker has entered a phone number , email and LinkedIn.
Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.
You can get this candidate's contact information from https://www.work.ua/resumes/16463842/
Uploaded file
This resume is posted as a file. The quick view option may be worse than the original resume.
3D Character Artist / 3D Generalist
PROFESSIONAL SUMMARY
Versatile 3D Artist with 5+ years of experience specializing in character
creation and general 3D production for AA and indie game development.
Proficient in full-cycle asset development from concept to
implementation. Strong expertise in character modeling, texturing,
CONTACT rigging, as well as environment modeling, prop creation, and technical
optimization. Experienced in both freelance and studio environments,
[
[
CORE COMPETENCIES SOFTWARE PROFICIENCY
(Ukraine (Remote)
· Character Modeling & Sculpting · Sculpting & Modeling: ZBrush, Blender, 3ds Max,
· Creature & Human Anatomy Maya,Character Creator
· Hard-Surface Modeling · Texturing & Baking: Substance Painter, Substance
EDUCATION & COURSES · Environment & Prop Modeling Designer, xNormal, Marmoset Toolbag
· Retopology & UV: TopoGun, RizomUV, UV Layout
· Self-taught artist with · PBR Texturing Workflow
· Cloth Simulation: Marvelous Designer
continuous professional · Game Asset Optimization
· Rigging & Skinning: Maya (Advanced Skeleton), 3ds
development · Rigging & Skinning
Max (Biped)
· Ongoing training in 3D software · UV Unwrapping & Baking
· Game Engines: Unreal Engine 5, Unity
and game development · Real-Time Rendering · Rendering: Marmoset Toolbag, UE5, Unity6,CC4
technologies
· Certifications in ZBrush, WORK EXPERIENCE
Substance Suite, and Maya
· Developed diverse 3D assets including characters, environments, and props
TECHNICAL SKILLS for game projects
· Created complete character pipelines from concept to game-ready assets
· High/Low Poly Modeling with rigging
· PBR Material Creation · Produced environment assets, architectural elements, and hard-surface
· UV Unwrapping & models
· Optimized assets for various game engines ensuring technical requirements
Optimization
compliance
· Baking · Collaborated with studios: ParaArt, k202Games, Keos Masons, Program Ace
Normal/AO/Curvature Maps
KEY PROJECTS
· LOD Creation
· Character development for game prototypes including modeling, texturing,
· Asset Pipeline Integration
and rigging
· Real-Time Performance
· Environment asset creation and scene composition
Optimization · Prop and weapon modeling for various game genres
· Technical optimization for VR and mobile platforms
LANGUAGE
· Ukrainian: Native PORTFOLIO & CONTACT
· Russian: Native · ArtStation: artstation.com/kidman232
· English: B2 (Upper- · LinkedIn: [
Intermediate) · Telegram: t.me/Mr3doom
· Discord: mrmaloyn#7637
Similar candidates
-
2D, 3D motion designer
23000 UAH, Remote -
3D-візуалізатор
51000 UAH, Remote -
Motion designer
Remote -
Дизайнер інтер'єрів, 3D-візуалізатор
40000 UAH, Remote, Lviv -
3D motion designer
20000 UAH, Remote -
3D-візуалізатор
25000 UAH, Remote, Kharkiv, Other countries