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Dmitry

3D Artist (3D Characters)

Age:
38 years
City of residence:
Kharkiv
Ready to work:
Remote

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DMITRY MAHORTOV

3D Character Artist / 3D Generalist
PROFESSIONAL SUMMARY

Versatile 3D Artist with 5+ years of experience specializing in character
creation and general 3D production for AA and indie game development.
Proficient in full-cycle asset development from concept to
implementation. Strong expertise in character modeling, texturing,
CONTACT rigging, as well as environment modeling, prop creation, and technical
optimization. Experienced in both freelance and studio environments,
[open contact info](look above in the "contact info" section) with a focus on delivering high-quality assets for real-time applications.
[open contact info](look above in the "contact info" section)
CORE COMPETENCIES SOFTWARE PROFICIENCY
(Ukraine (Remote)
· Character Modeling & Sculpting · Sculpting & Modeling: ZBrush, Blender, 3ds Max,
· Creature & Human Anatomy Maya,Character Creator

· Hard-Surface Modeling · Texturing & Baking: Substance Painter, Substance

EDUCATION & COURSES · Environment & Prop Modeling Designer, xNormal, Marmoset Toolbag
· Retopology & UV: TopoGun, RizomUV, UV Layout
· Self-taught artist with · PBR Texturing Workflow
· Cloth Simulation: Marvelous Designer
continuous professional · Game Asset Optimization
· Rigging & Skinning: Maya (Advanced Skeleton), 3ds
development · Rigging & Skinning
Max (Biped)
· Ongoing training in 3D software · UV Unwrapping & Baking
· Game Engines: Unreal Engine 5, Unity
and game development · Real-Time Rendering · Rendering: Marmoset Toolbag, UE5, Unity6,CC4
technologies
· Certifications in ZBrush, WORK EXPERIENCE
Substance Suite, and Maya
· Developed diverse 3D assets including characters, environments, and props
TECHNICAL SKILLS for game projects
· Created complete character pipelines from concept to game-ready assets
· High/Low Poly Modeling with rigging
· PBR Material Creation · Produced environment assets, architectural elements, and hard-surface

· UV Unwrapping & models
· Optimized assets for various game engines ensuring technical requirements
Optimization
compliance
· Baking · Collaborated with studios: ParaArt, k202Games, Keos Masons, Program Ace
Normal/AO/Curvature Maps
KEY PROJECTS
· LOD Creation
· Character development for game prototypes including modeling, texturing,
· Asset Pipeline Integration
and rigging
· Real-Time Performance
· Environment asset creation and scene composition
Optimization · Prop and weapon modeling for various game genres
· Technical optimization for VR and mobile platforms
LANGUAGE

· Ukrainian: Native PORTFOLIO & CONTACT
· Russian: Native · ArtStation: artstation.com/kidman232
· English: B2 (Upper- · LinkedIn: [open contact info](look above in the "contact info" section)

Intermediate) · Telegram: t.me/Mr3doom
· Discord: mrmaloyn#7637

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