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- Age:
- 20 years
- City of residence:
- Chernivtsi
- Ready to work:
- Remote
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SABRINA
DYACHENKO
JUNIOR UX/UI DESIGNER
Warsaw, Poland
CONTACT PROFILE
[open contact info ](look above in the "contact info" section) Junior UX/UI Designer based in Warsaw with a strong
focus on mobile applications, e-commerce, and responsive
[open contact info ](look above in the "contact info" section) web design. Experienced in transforming user needs into
[open contact info ](look above in the "contact info" section) clean, intuitive wireframes and interactive prototypes
using Figma. Multilingual professional (Italian, Ukrainian,
Behance Portfolio Russian, English) bringing a blend of visual arts
Linkedin: Sabrina Dyachenko background and user-centered design principles to digital
product teams.
LANGUAGES
UX/UI SKILLS
English B2 (Upper-Intermediate)
Wireframe (low / mid fidelity)
Ukrainian (Native/Bilingual)
Prototyping (interactive prototype)
Russian (Fluent)
UI Design (layout, colors, typography)
Italian (Native / Bilingual)
Basic understanding of HTML5 & CSS3
Responsive Design (desktop / mobile)
Usability & basic UX/UI principles
PROJECTS Design systems (basic)
01. FLOWA-Mobile App Case Study
Role: UX/UI Designer | Tools: Figma, FigJam TOOLS
End-to-end mobile app design: user research, Figma (Auto Layout, Components)
wireframes, and interactive Figma prototype.
Adobe Illustrator
Created user flows and a scalable UI component
library for consistent navigation. Adobe Photoshop
Miro/FigJam
02. SUNLINA-Beauty E-Commerce Website
Role: UX/UI Designer | Tools: Figma, FigJam
TRAINING &
Desktop e-commerce web design focused on
intuitive product discovery and checkout. METHODOLOGY
Developed a clean UI design system with reusable
components, typography, and color palette. Self-Directed UX/UI & Product Design
Specialization
UX Process: User-centered design fundamentals,
EDUCATION qualitative research analysis, user flows, and
wireframing.
Art High School Federico II Stupor UI & Interaction: Component architectures,
Mundi
design tokens, responsive layouts, micro-
2019 - 2022 | General study of art interactions, and design systems in Figma.
Usability: Interface testing, accessibility guidelines
2022 - 2024 | Architecture & Design
(WCAG), and case study development.
Track / Major
I hereby give consent for my personal data included in my application to be processed for the purposes of the recruitment process in accordance with Art. 6 paragraph 1 letter a of Regulation (EU) 2016/679 of the European Parliament
and of the Council of 27 April 2016 (GDPR)."
DYACHENKO
JUNIOR UX/UI DESIGNER
Warsaw, Poland
CONTACT PROFILE
[
focus on mobile applications, e-commerce, and responsive
[
[
using Figma. Multilingual professional (Italian, Ukrainian,
Behance Portfolio Russian, English) bringing a blend of visual arts
Linkedin: Sabrina Dyachenko background and user-centered design principles to digital
product teams.
LANGUAGES
UX/UI SKILLS
English B2 (Upper-Intermediate)
Wireframe (low / mid fidelity)
Ukrainian (Native/Bilingual)
Prototyping (interactive prototype)
Russian (Fluent)
UI Design (layout, colors, typography)
Italian (Native / Bilingual)
Basic understanding of HTML5 & CSS3
Responsive Design (desktop / mobile)
Usability & basic UX/UI principles
PROJECTS Design systems (basic)
01. FLOWA-Mobile App Case Study
Role: UX/UI Designer | Tools: Figma, FigJam TOOLS
End-to-end mobile app design: user research, Figma (Auto Layout, Components)
wireframes, and interactive Figma prototype.
Adobe Illustrator
Created user flows and a scalable UI component
library for consistent navigation. Adobe Photoshop
Miro/FigJam
02. SUNLINA-Beauty E-Commerce Website
Role: UX/UI Designer | Tools: Figma, FigJam
TRAINING &
Desktop e-commerce web design focused on
intuitive product discovery and checkout. METHODOLOGY
Developed a clean UI design system with reusable
components, typography, and color palette. Self-Directed UX/UI & Product Design
Specialization
UX Process: User-centered design fundamentals,
EDUCATION qualitative research analysis, user flows, and
wireframing.
Art High School Federico II Stupor UI & Interaction: Component architectures,
Mundi
design tokens, responsive layouts, micro-
2019 - 2022 | General study of art interactions, and design systems in Figma.
Usability: Interface testing, accessibility guidelines
2022 - 2024 | Architecture & Design
(WCAG), and case study development.
Track / Major
I hereby give consent for my personal data included in my application to be processed for the purposes of the recruitment process in accordance with Art. 6 paragraph 1 letter a of Regulation (EU) 2016/679 of the European Parliament
and of the Council of 27 April 2016 (GDPR)."
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