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GAME DESIGNER
CONTACT PROFILE
[
WORK EXPERIENCE
Borcelle Studio 2030 - PRESENT
SKILLS Marketing Manager & Specialist
Programming Languages
Software / Game Developer with hands-on experience in C++, Level
C++ (OOP, STL, memory
Design, and Flutter.
management basics) Worked on implementing game mechanics, core logic, and interactive
Dart (Flutter) levels, combining technical problem-solving with a strong design
Game Development mindset. Solid understanding of game engine structures, low-level
programming concepts, and user-focused interface design.
Level Design (gameplay flow,
Experienced in building cross-platform applications with Flutter and
pacing, player guidance) motivated to grow in complex, system-driven projects.
Game Mechanics
Implementation
Basic Game Balancing
Understanding of Game
Engine Architecture 2024 - 2025
Frameworks & Tools
Flutter (cross-platform mobile Mini level disign experience
UI) https://drive.google.com/drive/folders/1R9JBGDDYpHc4aiYX5KbE7y
5AxLTKwP2u
Unity (level design, scene
setup, basic scripting)
REFERENCE
EDUCATION
Master of Business Management 2029 - 2031
МАУП / КНУ шевченка
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