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Віталій

Художник

City:
Kyiv

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Vitalii Bukalov
3D Artist

Contact Information

E-mail: [open contact info](look above in the "contact info" section)
Phone: [open contact info](look above in the "contact info" section)
Linkedin: [open contact info](look above in the "contact info" section)
ArtStation: vitalii_bukalov.artstation.com

Summary

● Environment/Props Artist with 3 years experience of AAA projects and mobile games.
● Fast-learning and detail-oriented 3D artist and creative problem-solving skills, driven by a passion for crafting immersive visuals and tackling artistic and technical challenges.
● Sociable, responsible, positive thinker, team player.

Skills

● Experience in creating game-ready 3D models in both realistic and stylized styles.
● Working with Tracking Systems (JIRA, Confluence).
● Experience working with P4V, Unreal Engine 5 and Unity.
● Experience working with modular buildings
● Experience working with different pipelines.
● Proficient in Maya, ZBrush, Blender, Marmoset Toolbag, Substance Painter, Marvelous Designer, SpeedTree, Photoshop, and RizomUV

Experience

Company: Volmi a Virtuos Studio
Date: August 2022 - Present
Position: Environment 3D artist
Projects:
Mobile Projects:
Worked on mobile games using standard pipelines, including modeling in Maya with strict polycount limitations, baking, and texturing. Also involved in projects using Maya baking and vertex painting workflows with integration into Unity.
Modular Environment (Test Task):
Created modular dungeon environments using displacement workflows in ZBrush.
Generation Zero:
Designed weapon skins with attention to detail and style fidelity.
Grod:
Created vegetation using SpeedTree, sculpted rocks and created props.
Oblivion Remaster:
Created realistic props using the Nanite pipeline. Sculpting in ZBrush, UV unwrapping, baking, texturing, engine integration, blueprint replacement, and material setup in Unreal Engine 5.
NDA:
Modeled realistic large-scale props with a mix of unique and tileable elements, created normal decals, UV mapping, baking, and texturing with full engine integration.
NDA:
Environment pipeline work: modeled large modular assets (e.g., cargo ship), designed reusable modular buildings, created RGB masks, optimized collisions, and assembled environments inside Unreal Engine 5. Set up materials, dressed scenes with foliage and assets, reused existing kit modules to build new assets.

Languages
• English - Intermediate B1

Education:
• 2015 - 2020. Studied at the Kyiv branch of National University «Odesa Law Academy».

Courses:
• February 2022 - June 2022. Skvot courses. Course: 3D Artist.

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