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Unreal engine C++ Developer

City of residence:
Kyiv
Ready to work:
Remote

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OLEKSII KORZH
Unreal Engine Developer | C++ Gameplay Programmer
Kyiv, Ukraine | [open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section) | Full-time

PROFESSIONAL SUMMARY
Unreal Engine Developer with 7+ years of commercial C++ and UE4/UE5 experience across PC, VR/AR, mobile games,
and virtual production. Released Endless Wonder VR from scratch on Steam and Meta Store as the main developer; the
project was funded by Meta through the Ignition program. Strong in gameplay systems, VR interactions, multiplayer gameplay
logic, AI, GAS-based abilities, UI implementation, procedural tools, and production-ready feature delivery.

CORE SKILLS
Unreal / Programming: UE4, UE5, C++, Blueprints, gameplay architecture, debugging, optimization
Gameplay: core mechanics, player systems, combat/abilities, AI systems, multiplayer gameplay logic, UI implementation
Systems / Tools: Gameplay Ability System (GAS), Procedural Content Generation tools, sequence generation, voice/text
parsing
VR / AR / VP: VR interactions, AR applications, nDisplay, In-Camera VFX, MetaHuman, LiveLink
Platforms / Tools: PC / Steam, Meta Quest, Android, iOS, Git, SVN, Perforce, basic Photoshop / 3ds Max / Maya

PROFESSIONAL EXPERIENCE
UE4/5 C++ Developer / Main Unreal Engine Developer | Gentlemen Studio
Jul 2024 - Present | Kyiv, Ukraine / Hybrid
Projects: Endless Wonder VR - VR game released on Steam and Meta Store; funded by Meta through the Ignition program.
• Developed the game from scratch as the main Unreal Engine developer and brought it to commercial release.
• Owned core VR mechanics, interaction systems, player systems, progression, game logic, UI, and release preparation.
• Implemented multiplayer/co-op gameplay logic, session flow, networked features, and related debugging.
• Worked across full-cycle development: prototype, production features, optimization, platform requirements, and store release
support.
Meta Store: https://www.meta.com/en-gb/experiences/endless-wonder/8418916454825295/
Steam: https://store.steampowered.com/app/2726020/Endless_Wonder_VR/

UE4/5 C++ Developer | Monomyth
Sep 2023 - Aug 2024 | Remote
• Developed UE4/UE5 C++ systems and tooling for procedural content generation workflows.
• Worked on sequence generation from text input and data-driven content generation features.
• Implemented voice parsing related functionality and supported iteration on internal Unreal Engine tools.

UE4/5 C++ Developer | Holovis
Oct 2021 - Jun 2023 | United Kingdom
Projects: Virtual Production, VR, and AR applications.
• Developed Unreal Engine systems for VR, AR, and Virtual Production projects.
• Worked with nDisplay, In-Camera VFX, MetaHuman, LiveLink, and related real-time production tools.
• Implemented interactive functionality for immersive applications and collaborated with multidisciplinary production teams.

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PROFESSIONAL EXPERIENCE - CONTINUED
UE4/5 C++ Programmer | Program-Ace
Aug 2020 - Oct 2021 | Kharkiv, Ukraine
Projects: TideTurn; Shadow's Light - Tale of the Champions demo.
• Developed gameplay abilities, AI systems, base mechanics, and combat-related features for PC game projects.
• Worked with Epic Games Gameplay Ability System and the Ascent Combat Framework plugin.
• Collaborated with designers and developers on implementation of production gameplay features.
• Contributed to TideTurn, a 3-player multiplayer shooter for PC / Steam, and Shadow's Light demo for PC / Steam.
TideTurn: https://store.steampowered.com/app/1011850/TideTurn/
Shadow's Light: https://store.steampowered.com/app/1690350/Shadows_Light__Tale_of_the_Champions/

C++ Developer / UE4 Programmer | Black Wing Foundation / Pingle Game Studio
Aug 2018 - Oct 2019 | Ukraine
Projects: Reign of Amira: Arena; NBA Playgrounds 2 Mobile.
• Implemented core gameplay mechanics and supported correct behavior of gameplay features in multiplayer.
• Worked on AI behavior, loot box systems, UI-related gameplay logic, and designer-facing implementation tasks.
• Contributed to mobile game development for Android and iOS projects, including a released Android title.
• Cooperated closely with game designers on gameplay and UI implementation.
Reign of Amira: Arena: https://play.google.com/store/apps/details?id=com.qualcomm.sgs.roaarena&hl=ru

SELECTED COMMERCIAL PROJECTS
Endless Wonder VR: Meta Quest / Steam PCVR - main developer; released on Meta Store and Steam; Meta Ignition funded.
TideTurn: PC / Steam - multiplayer shooter; gameplay abilities, AI, mechanics, GAS-based systems.
Shadow's Light - Tale of the Champions: PC / Steam demo - gameplay abilities, AI and core mechanics.
Reign of Amira: Arena: Android - released mobile Unreal Engine project.
NBA Playgrounds 2 Mobile: Android / iOS - mobile game development support.

EDUCATION
Sevastopol State Technical University | 2014 - 2018
Department: Information Systems and Technologies
Bachelor's graduate work: Developing a Game Application with Automatic Level Generation

LANGUAGES
Ukrainian - Native | Russian - Native | English - Intermediate

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