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Unity developer
- City of residence:
- Rivne
- Ready to work:
- Remote
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UNITY/C# DEVELOPER
STRENGTHS
Fast learner
Strong technical thinking
Problem-solving mindset
SKILLS
Languages: C#
Engine: Unity
Version Control: GitHub
Game systems design
BOHDAN Performance optimization
Understanding of shaders
FEDORCHUK Pathfinding (A*, Flow Fields)
AI navigation & unit movement
[open contact info ](look above in the "contact info" section) Multiplayer basics (Mirror)
Debugging & profiling
Telegram: @Hallkerb
PROJECTS
Toyhold - Team Project
~1 year of active development
Design and development of an online system game in C# (Unity)
Implementation of game mechanics
Creation of 2D animation, work with Unity Animator
Participation in game design: mechanics, balancing, and progression
Conducted closed and open testing on Google Play
Prepared the project for release and mobile deployment
Trailer
Content
RTS Game - Personal Project
Developing a real-time strategy game with authoritative server architecture
using Mirror for network synchronization
Implementing complex navigation for different quantities units (A*, Flow
Field)
implementation of asynchronous & parallel computing (Task, Parallel)
Working with shaders (Shader Graph / HLSL)
Development of a navigation system and AI for automatic path finding
Gameplay trailer
Rivne
STRENGTHS
Fast learner
Strong technical thinking
Problem-solving mindset
SKILLS
Languages: C#
Engine: Unity
Version Control: GitHub
Game systems design
BOHDAN Performance optimization
Understanding of shaders
FEDORCHUK Pathfinding (A*, Flow Fields)
AI navigation & unit movement
[
Debugging & profiling
Telegram: @Hallkerb
PROJECTS
Toyhold - Team Project
~1 year of active development
Design and development of an online system game in C# (Unity)
Implementation of game mechanics
Creation of 2D animation, work with Unity Animator
Participation in game design: mechanics, balancing, and progression
Conducted closed and open testing on Google Play
Prepared the project for release and mobile deployment
Trailer
Content
RTS Game - Personal Project
Developing a real-time strategy game with authoritative server architecture
using Mirror for network synchronization
Implementing complex navigation for different quantities units (A*, Flow
Field)
implementation of asynchronous & parallel computing (Task, Parallel)
Working with shaders (Shader Graph / HLSL)
Development of a navigation system and AI for automatic path finding
Gameplay trailer
Rivne
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