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Olha

Game developer

Considering positions: Game developer, C++ programmer
City of residence: Kyiv
Ready to work: Kyiv, Remote
Considering positions:
Game developer, C++ programmer
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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Phone: [open contact info](look above in the "contact info" section)
OLHA LEVCHUK Email: [open contact info](look above in the "contact info" section)
LinkedIn: [open contact info](look above in the "contact info" section)

Senior programmer with 7+ years of experience in the gaming industry with a wide range of responsibilities and
technology skills. Extensive expertise in designing and implementing modules and features in different spheres, such as
input, UI/UX, gameplay, and online on various platforms, such as Stadia, PlayStation, Xbox, and Windows. Mostly used
custom game engines, but have experience with Unreal Engine as well.
RELEVANT SKILLS

C++ Lua Custom engines / Unreal Engine Multithreading Gameplay Input

Xbox/PS5 /Windows apps development UI/UX Accessibility Online

PROFESSIONAL EXPERIENCE

Straight4 Studios

Project Motor Racing February 2024 – Present
Programmer/Senior Programmer
• Had to quickly adapt to the new engine and learn Lua basics to have a start with the UI all by myself
• Mentored Gameplay Junior programmer
• Implemented input remapping system
• Implemented all HUD features (mini map, digidash, leaderboard, penalties, post-session results, etc.)
• Adapted the debug camera for marketing needs and photo mode usage
• Implemented replay + photo mode screens
• Implemented UI for license test and online challenges
• Implemented FTUE and wheel calibration flow
• Refactored different subsystems to help with performance
• Multithreading work: reworked UI and gameplay flow to have some parts of it processed in a separate thread

GT Revival
Programmer June 2023 - February 2024
• Mentored UI programmer
• Dug into the Unreal Engine to gain experience with viewports, cameras, animations, and basic input remapping
• Did various widget prototypes as a suggestion to offer to our game designer
• Dealt with in-game HUD, settings, and various in-game systems
• Implemented an async cars/car vehicles load for the vehicle select screen
• Implemented the pre-race flythrough (“showcase” of leading cars before the race start)
• Implemented penalty system
• Implemented “fade-to black” system to hide all the transitions
Ubisoft / Kyiv, Ukraine

Assassin’s Creed Mirage October 2022–June 2023
Associate Lead Programmer
• Led a gameplay programmers’ team
• Implemented MSI Mystic light in-game support
• Dealt with various gameplay and UI bugs

Skull & Bones
Programmer April 2022–October 2022
• Dealing with online purchase issues (connection with banking system to buy in-game items with real money)

Anvil engine development April 2021–March 2022
Programmer
• Mostly dealt with input-related tasks (gamepad, mouse & keyboard, touch input)
• Refactored different subsystems

Assassin`s Creed Valhalla February 2020–March 2021
Junior Programmer/Programmer (since July 2020)
• Dealt with various input-related gameplay issues
• Onboarded a new team to the project
• Implemented various UI widgets

Immortals Fenix Rising April 2019–February 2020
Junior Programmer
• Implemented the first iteration of the text-to-speech feature
• Dealt with a bunch of UI issues
• Implemented various UI options
Assassin`s Creed Odyssey June 2018–June 2020
Intern Programmer/Junior Programmer (since October 2018)
• Dealt with various UI issues
• Supported a project after a release

EDUCATION
National Technical University of Ukraine «Igor Sikorsky Kyiv Polytechnic Institute»
May 2021
Software engineering, Master`s degree

National Technical University of Ukraine «Igor Sikorsky Kyiv Polytechnic Institute»
May 2019
Software engineering, Bachelor`s degree

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