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Viktoriia
3D artist
- Considering positions:
- 3D artist, художник
- City of residence:
- Kyiv
- Ready to work:
- Remote
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VIKTORIIA HUSAK
3D Artist —
Props, Environments,
Game Assets
CONTACT ABOUT ME
3D Artist with 5 years of experience creating high-poly and
[open contact info ](look above in the "contact info" section)
game-ready low-poly assets. Specializes in producing high-
[open contact info ](look above in the "contact info" section)
quality prop assets for real-time game engines, developing
artstation.com/levika_v optimized modeling workflows, and maintaining clean
topology.
Kyiv, Ukraine
Seeking to join a game development team to work on prop
asset creation and develop skills in creating game
environments.
SKILLS
Creating high-poly,
WORK EXPERIENCE
mid-poly, low-poly models
UV unwrapping Threedex Studio
Map baking 3D Modeler - 2020-2025
Texturing
Created 1500+ production‑ready assets: props, furniture,
Rendering
interior objects, small environment elements.
Full pipeline: reference gathering → blockout → high‑poly →
low‑poly → UV → bake → prefab creation in Unity.
Optimized meshes for mobile platforms and game-engine
SOFTWARE
performance.
3D modeling - 3ds Max Collaborated with art leads, followed style guides.
Sculpting - ZBrush
UV - RizomUV
Baking - Marmoset Toolbag EDUCATION
Texturing - Substance Painter
Kharkiv State Academy of Culture
Rendering - V-Ray, Marmoset Toolbag Bachelor’s
Post-processing - Photoshop Management of Sociocultural Activities
Unreal Engine / Unity (basic 2014-2018
understanding)
3DMAYA school / Kharkiv
Course
3D modeling
LANGUAGES 2019
Ukrainian - native
English - B1
3D Artist —
Props, Environments,
Game Assets
CONTACT ABOUT ME
3D Artist with 5 years of experience creating high-poly and
[
game-ready low-poly assets. Specializes in producing high-
[
quality prop assets for real-time game engines, developing
artstation.com/levika_v optimized modeling workflows, and maintaining clean
topology.
Kyiv, Ukraine
Seeking to join a game development team to work on prop
asset creation and develop skills in creating game
environments.
SKILLS
Creating high-poly,
WORK EXPERIENCE
mid-poly, low-poly models
UV unwrapping Threedex Studio
Map baking 3D Modeler - 2020-2025
Texturing
Created 1500+ production‑ready assets: props, furniture,
Rendering
interior objects, small environment elements.
Full pipeline: reference gathering → blockout → high‑poly →
low‑poly → UV → bake → prefab creation in Unity.
Optimized meshes for mobile platforms and game-engine
SOFTWARE
performance.
3D modeling - 3ds Max Collaborated with art leads, followed style guides.
Sculpting - ZBrush
UV - RizomUV
Baking - Marmoset Toolbag EDUCATION
Texturing - Substance Painter
Kharkiv State Academy of Culture
Rendering - V-Ray, Marmoset Toolbag Bachelor’s
Post-processing - Photoshop Management of Sociocultural Activities
Unreal Engine / Unity (basic 2014-2018
understanding)
3DMAYA school / Kharkiv
Course
3D modeling
LANGUAGES 2019
Ukrainian - native
English - B1
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