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Дмитро
3D-моделер
- Considering positions:
- 3D-моделер, візуалізатор
- City of residence:
- Kremenchuk
- Ready to work:
- Remote
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Dmitry Kulinichev
3D Artist (Modeling / Sculpting / Texturing)
Kremenchug, Ukraine / Remote only
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section)
TurboSquid Portfolio: https://www.turbosquid.com/Search/Artists/dmk76
Professional Summary
Experienced 3D Artist with over 15 years of hands-on expertise in high-poly modeling, sculpting, texturing, and rigging. Created environments and characters for game projects in Kyiv studios, including collaboration with the French company Monte Cristo (Kyiv's Games) on city-builder titles. E.g. Cities XL
For the past 15 years, independently built and maintained a personal portfolio of 3D models sold on TurboSquid — from high-poly sculpting in ZBrush to fully optimized assets with textures and rigging. Models have been used by clients in games, architectural visualization, and video production.
Seeking a full-time 3D Modeler / Environment Artist / Character Artist position with fully remote work. Quick learner, ready to adopt new tools and integrate effectively into a team.
Skills
Core Software
- ZBrush (expert)
- 3ds Max (expert)
- Maya
- Cinema 4D (basic)
- Substance Painter
- V-Ray (advanced)
Specialization
- Organic & hard-surface modeling
- High-poly sculpting and retopology
- Texturing & UV unwrapping
- Rigging
- Environment assets
- Character assets
- Asset optimization for games and real-time / video
- Rendering
Professional Experience
Freelance / Self-employed 3D Artist
2009 – Present
- Created and successfully sold dozens of high-quality 3D models on TurboSquid (characters, environments, props).
- Managed the full production pipeline independently: high-poly sculpt → retopology → UV mapping → texturing → rigging.
- Continuously refined skills in sculpting, texturing, and asset optimization.
- Models purchased and used in game projects, visualization, and video production.
3D Modeler & Texture Artist
2005 – 2010
Kyiv's Games (Monte Cristo), Karandash, Babich Design (StarMedia), and other Kyiv studios
- Modeled and textured environments and characters for game projects, including city-builder titles.
- Contributed 3D assets to several animated films.
- Worked in a team environment with artists, game designers, and developers.
Graphic Designer
1999 – 2005
- Designed logos, outdoor advertising, signage, and interiors.
- Applied strong composition, color, and styling skills to later 3D work.
Portfolio/Selected works: https://www.turbosquid.com/Search/Artists/dmk76
__________
Дмитрий Кулиничев
3D Artist (Modeling / Sculpting / Texturing)
Кременчуг / Remote only
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section)
TurboSquid: https://www.turbosquid.com/Search/Artists/dmk76
Professional Summary
Опытный 3D-художник с более чем 15-летним практическим стажем в низко и высокополигональном моделировании, скульптинге, текстурировании и риггинге. Создавал окружения и персонажей для игровых проектов в киевских студиях, включая сотрудничество с французской Monte Cristo (Kyiv Games) над city-builder проектами (Cities XL)
Последние 15 лет самостоятельно развивал авторский портфель 3D-моделей для продажи на TurboSquid: от high-poly sculpt в ZBrush до готовых оптимизированных ассетов с текстурами и риггингом. Модели использовались клиентами в играх, визуализации и видео.
Ищу full-time позицию 3D Modeler / Environment Artist / Character Artist с возможностью полностью удалённой работы. Быстро осваиваю новые инструменты и готов эффективно влиться в команду.
Skills
Core Software:
- ZBrush (expert)
- 3ds Max (expert)
- Maya
- Cinema 4D (basic)
- Substance Painter
- V-Ray (advanced)
Specialization:
- Organic & hard-surface modeling
- High-poly sculpting & retopology
- Texturing & UV unwrapping
- Rigging
- Environment assets
- Character assets
- Asset optimization for games and real-time/video
- Rendering
Professional Experience
Freelance / Self-employed 3D Artist (2009 – настоящее время)
- Создал и успешно продавал на TurboSquid десятки качественных 3D-моделей (characters, environments, props).
- Полностью самостоятельно вёл пайплайн производства: high-poly sculpt → retopology → UV → texturing → rigging.
- Постоянно совершенствовал навыки скульптинга, текстурирования и оптимизации ассетов.
- Модели приобретались и использовались в игровых проектах, архитектурной визуализации и видео.
3D Modeler & Texture Artist (2005 – 2010)
Kyiv Games (Monte Cristo), Karandash, Babich Design (StarMedia) и другие киевские студии
- Моделировал и текстурировал окружения и персонажей для игровых проектов, включая city-builder игры.
- Участвовал в создании 3D-ассетов для нескольких анимационных фильмов.
- Работал в команде с художниками, геймдизайнерами и разработчиками.
Graphic Designer (1999 – 2005)
- Разработка логотипов, элементов уличной рекламы, вывесок и интерьеров.
- Полученные навыки композиции, цвета и стилизации успешно применил в дальнейшем 3D-производстве.
Portfolio
Selected works: https://www.turbosquid.com/Search/Artists/dmk76
3D Artist (Modeling / Sculpting / Texturing)
Kremenchug, Ukraine / Remote only
[
TurboSquid Portfolio: https://www.turbosquid.com/Search/Artists/dmk76
Professional Summary
Experienced 3D Artist with over 15 years of hands-on expertise in high-poly modeling, sculpting, texturing, and rigging. Created environments and characters for game projects in Kyiv studios, including collaboration with the French company Monte Cristo (Kyiv's Games) on city-builder titles. E.g. Cities XL
For the past 15 years, independently built and maintained a personal portfolio of 3D models sold on TurboSquid — from high-poly sculpting in ZBrush to fully optimized assets with textures and rigging. Models have been used by clients in games, architectural visualization, and video production.
Seeking a full-time 3D Modeler / Environment Artist / Character Artist position with fully remote work. Quick learner, ready to adopt new tools and integrate effectively into a team.
Skills
Core Software
- ZBrush (expert)
- 3ds Max (expert)
- Maya
- Cinema 4D (basic)
- Substance Painter
- V-Ray (advanced)
Specialization
- Organic & hard-surface modeling
- High-poly sculpting and retopology
- Texturing & UV unwrapping
- Rigging
- Environment assets
- Character assets
- Asset optimization for games and real-time / video
- Rendering
Professional Experience
Freelance / Self-employed 3D Artist
2009 – Present
- Created and successfully sold dozens of high-quality 3D models on TurboSquid (characters, environments, props).
- Managed the full production pipeline independently: high-poly sculpt → retopology → UV mapping → texturing → rigging.
- Continuously refined skills in sculpting, texturing, and asset optimization.
- Models purchased and used in game projects, visualization, and video production.
3D Modeler & Texture Artist
2005 – 2010
Kyiv's Games (Monte Cristo), Karandash, Babich Design (StarMedia), and other Kyiv studios
- Modeled and textured environments and characters for game projects, including city-builder titles.
- Contributed 3D assets to several animated films.
- Worked in a team environment with artists, game designers, and developers.
Graphic Designer
1999 – 2005
- Designed logos, outdoor advertising, signage, and interiors.
- Applied strong composition, color, and styling skills to later 3D work.
Portfolio/Selected works: https://www.turbosquid.com/Search/Artists/dmk76
__________
Дмитрий Кулиничев
3D Artist (Modeling / Sculpting / Texturing)
Кременчуг / Remote only
[
TurboSquid: https://www.turbosquid.com/Search/Artists/dmk76
Professional Summary
Опытный 3D-художник с более чем 15-летним практическим стажем в низко и высокополигональном моделировании, скульптинге, текстурировании и риггинге. Создавал окружения и персонажей для игровых проектов в киевских студиях, включая сотрудничество с французской Monte Cristo (Kyiv Games) над city-builder проектами (Cities XL)
Последние 15 лет самостоятельно развивал авторский портфель 3D-моделей для продажи на TurboSquid: от high-poly sculpt в ZBrush до готовых оптимизированных ассетов с текстурами и риггингом. Модели использовались клиентами в играх, визуализации и видео.
Ищу full-time позицию 3D Modeler / Environment Artist / Character Artist с возможностью полностью удалённой работы. Быстро осваиваю новые инструменты и готов эффективно влиться в команду.
Skills
Core Software:
- ZBrush (expert)
- 3ds Max (expert)
- Maya
- Cinema 4D (basic)
- Substance Painter
- V-Ray (advanced)
Specialization:
- Organic & hard-surface modeling
- High-poly sculpting & retopology
- Texturing & UV unwrapping
- Rigging
- Environment assets
- Character assets
- Asset optimization for games and real-time/video
- Rendering
Professional Experience
Freelance / Self-employed 3D Artist (2009 – настоящее время)
- Создал и успешно продавал на TurboSquid десятки качественных 3D-моделей (characters, environments, props).
- Полностью самостоятельно вёл пайплайн производства: high-poly sculpt → retopology → UV → texturing → rigging.
- Постоянно совершенствовал навыки скульптинга, текстурирования и оптимизации ассетов.
- Модели приобретались и использовались в игровых проектах, архитектурной визуализации и видео.
3D Modeler & Texture Artist (2005 – 2010)
Kyiv Games (Monte Cristo), Karandash, Babich Design (StarMedia) и другие киевские студии
- Моделировал и текстурировал окружения и персонажей для игровых проектов, включая city-builder игры.
- Участвовал в создании 3D-ассетов для нескольких анимационных фильмов.
- Работал в команде с художниками, геймдизайнерами и разработчиками.
Graphic Designer (1999 – 2005)
- Разработка логотипов, элементов уличной рекламы, вывесок и интерьеров.
- Полученные навыки композиции, цвета и стилизации успешно применил в дальнейшем 3D-производстве.
Portfolio
Selected works: https://www.turbosquid.com/Search/Artists/dmk76
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