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Максим

Розробник ігор

Considering positions:
Розробник ігор, вчитель інформатики
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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PEREPELYTISA MAKSYM
C++ GAMEDEVELOPER

PROFILE
Software developer with 13 years of experience in game development and the broader
software industry. Strong hands-on background across the full development lifecycle,
including requirements analysis, system design, implementation, testing, and production
CONTACT support. Focused on building reliable and maintainable systems, with solid experience in
unit testing and maintaining technical documentation. Experienced in both Agile and
[open contact info](look above in the "contact info" section) Waterfall environments, with the ability to quickly adapt to different team processes
and project needs.
[open contact info](look above in the "contact info" section)
WORK EXPERIENCE
Kyiv, Ukraine
Samsung R&D Institute Ukraine 3.5 YEARS
age: 33 С++ Developer
Developed an extension for the Enlightenment framework enabling the use
of pure EFL stack libraries for building 3D applications.
EDUCATION Enhanced an existing codebase with core graphical features, including
collision systems, bounding volumes, and frame constraints.
2009 - 2015 Optimized the rendering pipeline and implemented mathematical motion
KYIV NATIONAL TARAS algorithms.
SHEVCHENKO UNIVERSITY Collaborated with the open-source community to discuss and shape the
development direction.
Bachelor of Science (B.S.),
Designed and implemented 3D UI mechanisms and interactive widgets.
Probability theory
Master of Science (M.S.),
AllStarsIT, Saint Jude Medical 0.5 YEARS
Actuarial and Financial
С++ Developer
Mathematics
Developed standalone applications using MFC and implemented a custom
3D engine based on OpenGL.
SKILLS
Wargaming 4.5 YEARS
C++ Gameplay Python Developer
Python Creating new game modes on World of Warplanes.
Creating new game modes and season activities on World of Tanks.
UnrealEngine 5
Optimized and enhanced the backend of the hangar system, improving
3-D graphics programming with performance when working with large-scale data.
OpenGL
DreamMate – NewArcLine 3.0 YEARS
OOP, patterns
UnrealEngine С++ Developer
UML
Work with quest and dialogue systems using FlowGraph, supporting
High knowledge in physics and backend.
mathematics; Implementing NPC croed using MassAI sustem.
Performance CPU optimization.
AI writing Work with GameplayAbilitySystem and WorldPartition on UE5
Git, Jira, Perforce, Readmine, Suport serialization/deserialization using SaveGame plugin

SVN
HomeGames (Playrix) 2.5 YEARS
Agile development processes
С++ Developer
Implementing game activities, work with UI on Garden Scapes
LANGUAGES Develop expeditions on Mannor Matters and Austin Odyssey
Performance GPU optimization.
English (Intermediate) Work with oblectives system and pathfinding.
Ukrainian (Native) implementing scripts and automation tools
Work with sound

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