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3D-художник
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Yevhen Henrikh
3D Environment/Props Artist
Portfolio (ArtStation):
https://www.artstation.com/eugenehenrih
About me:
3D Environment Artist with 9+ years of experience in game development. Specialized in
creating high-quality, game-ready environments and modular assets for real-time engines.
Experienced in both stylized and realistic pipelines, with a strong focus on optimization and
Contacts visual quality.
Linkedin Work Experience
12.2024 - NOW
Email Freelance 3D Artist
[open contact info ](look above in the "contact info" section) Creating 3D environments, props, weapons, vehicles and game ready assets.
Modeling and texturing in both realistic and stylized styles. Creating objects
Phone of varying complexity based on references, sketches, or blueprints.
[open contact info ](look above in the "contact info" section)
03.2021 - 10.2024
3D Artist at Home Games (Playrix Group)
Location
Created stylized assets for mobile games with millions of downloads.
Kyiv / Bratislava
Created 3D basements for overpaint. Integrated assets into Unity pipeline,
ensuring performance optimization. Acted as project lead.
07.2019 - 03.2021
Education 3D Artist generalist at Enkord Games
Creating assets for existing projects as well as those currently in
2006 - 2011
development. Creating tile textures and level-building elements for
Kyiv National University of subsequent automated level generation. Modeling 3D environment
Technology and Design
elements, rendering, and further refinement in Photoshop for
engineer electromechanic,
implementation in the engine. Creating and developing building layouts with
Specialist
a large number of levels.
08.2017 - 07.2019
3d Artist and animator at Enixan Entertaiment
Additional
Designed and created 3D environment assets, including buildings,
education characters, and interactive objects. Managed rendering and post-processing
pipelines in Photoshop to achieve high-quality visuals. Produced animations
2017 and visual effects to improve scene presentation and overall player
ZBrush Fundamentals experience.
course at the ArtCraft
School Tools
3ds Max, Corona render, ZBrush, Adobe Photoshop, UVLayout, Substance
Painter, Marmoset Toolbag, Adobe After Effects, Rizom UV, 3DCoat, Unity
(basic level), Blender (basic level).
Languages
Key skills
Ukrainian fluent High/mid/low poly modeling, Game-ready asset creation, UV mapping & baking,
Russian fluent PBR texturing (realistic & stylized), Handpainted texturing, Lighting & rendering,
Optimization for real-time engines, Modular environments, Trim sheets,
English intermediate Architectural visualization, Interior visualization.
3D Environment/Props Artist
Portfolio (ArtStation):
https://www.artstation.com/eugenehenrih
About me:
3D Environment Artist with 9+ years of experience in game development. Specialized in
creating high-quality, game-ready environments and modular assets for real-time engines.
Experienced in both stylized and realistic pipelines, with a strong focus on optimization and
Contacts visual quality.
Linkedin Work Experience
12.2024 - NOW
Email Freelance 3D Artist
[
Modeling and texturing in both realistic and stylized styles. Creating objects
Phone of varying complexity based on references, sketches, or blueprints.
[
03.2021 - 10.2024
3D Artist at Home Games (Playrix Group)
Location
Created stylized assets for mobile games with millions of downloads.
Kyiv / Bratislava
Created 3D basements for overpaint. Integrated assets into Unity pipeline,
ensuring performance optimization. Acted as project lead.
07.2019 - 03.2021
Education 3D Artist generalist at Enkord Games
Creating assets for existing projects as well as those currently in
2006 - 2011
development. Creating tile textures and level-building elements for
Kyiv National University of subsequent automated level generation. Modeling 3D environment
Technology and Design
elements, rendering, and further refinement in Photoshop for
engineer electromechanic,
implementation in the engine. Creating and developing building layouts with
Specialist
a large number of levels.
08.2017 - 07.2019
3d Artist and animator at Enixan Entertaiment
Additional
Designed and created 3D environment assets, including buildings,
education characters, and interactive objects. Managed rendering and post-processing
pipelines in Photoshop to achieve high-quality visuals. Produced animations
2017 and visual effects to improve scene presentation and overall player
ZBrush Fundamentals experience.
course at the ArtCraft
School Tools
3ds Max, Corona render, ZBrush, Adobe Photoshop, UVLayout, Substance
Painter, Marmoset Toolbag, Adobe After Effects, Rizom UV, 3DCoat, Unity
(basic level), Blender (basic level).
Languages
Key skills
Ukrainian fluent High/mid/low poly modeling, Game-ready asset creation, UV mapping & baking,
Russian fluent PBR texturing (realistic & stylized), Handpainted texturing, Lighting & rendering,
Optimization for real-time engines, Modular environments, Trim sheets,
English intermediate Architectural visualization, Interior visualization.
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