Игорь

Unity 3D-програміст, 123 456 UAH

Employment type:
full-time, part-time
Age:
41 years
City of residence:
Kramatorsk
Ready to work:
Remote

Contact information

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Work experience

Unity 3D програміст

from 10.2025 to now (11 months)
Independent Unity Developer, Київ (IT)

R&D Engineer
•Unity Asset Store Development: Architecting and publishing high-performance tools,
including a GPU Animation system and an ECS-to-AudioSource bridge for massive-scale
simulations.
•LoreMind Project (On-device AI): Developing a local NPC knowledge system using Unity
Sentis and Small Language Models (SLM). Implemented a custom reference-counting
asset loader for Addressables.

Unity Developer

from 10.2023 to 10.2025 (2 years)
PlayQ, Київ (IT)

•Performance Engineering: Optimized high-load mobile titles, achieving a 10% reduction
in CPU usage and a 15% decrease in RAM consumption through efficient memory
management.
•Stability & UX: Refactored UI layouts and implemented robust object pooling, reducing
Out-of-Memory (OOM) crashes by 12% on low-end devices.
•Asset Management: Streamlined the content pipeline using Unity Addressables, reducing
initial patch sizes by 20%.

Unity Developer

from 11.2019 to 10.2023 (4 years)
Stan's Assets from KAPPS, Київ (IT)

•Multiplayer Systems: Integrated and optimized Photon PUN for B2B clients,
implementing synchronized state management and low-latency interactions.
•VR & Rendering: Developed core features for Meta Quest 2/3 using URP, focusing on
maximizing visual quality within strict performance constraints (72/90 FPS).
•Tooling & SDKs: Created custom Editor scripts to simplify SDK configuration, reducing
integration time for clients by 50%.

Unity Developer

from 03.2018 to 06.2020 (2 years 4 months)
ENIXAN Entertainment, Київ (IT)

•Optimization with ECS: Utilized Unity ECS (DOTS) to handle large-scale unit simulations,
achieving a stable 60 FPS with over 2,000 active agents on screen for mobile.
•Multiplayer Implementation: Developed real-time gameplay features using Unity
Netcode for GameObjects (NGO).
•Gameplay Systems: Developed modular mechanics and NPC behaviors using Scriptable
Objects and clean C# code.

Additional education and certificates

No additional education or certificates.

Knowledge and skills

  • Unity
  • Knowledge of OOP principles
  • C#
  • DOTS
  • Entity component system
  • Burst
  • Job
  • Networ
  • Zenject
  • SOLID Principles
  • DI
  • Addressables
  • Git
  • Знання принципів ООП
  • GitHub
  • Стресостійкість

Language proficiencies

  • Ukrainian — fluent
  • English — average

Additional information

Увлечения:
Flash
Программирование
Ролики
Велосипед

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