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Ihor

3D artist

Considering positions:
3D artist, Designer, Character Rigger, Художник
City of residence:
Kharkiv
Ready to work:
Kharkiv, Remote

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I
HORBL
AGOY PROF
ESS
IONALE
XPE
RIE
NCE

Chara
cterRi
gger| FreelanceCharac
terRigger
Tec
hnicalRi
ggi
ngArt
is
t 12.2024–Present
Kharki
v,Ukr
aine •Deliveredchar
acterandcreat
ureri
gsforindi
etea
msa ndcli
ent
s
bla
goy.i
gor@gma il
.
com •Builtanimati
on-r
eadyrigsbasedonprojectr
equi
rements
[open contact info](look above in the "contact info" section) •Prepa r
edri
gsforga meengineimplementati
on
Tel
egram:@kot_kotya
ra
Port
fol
io:v
imeo.com/1107736869
Rigger/Ani ma t
or— NDAS tudi
o
10.2022–11. 2024
PROFESSI ONALSUMMARY
Charact
erRigger/Techni
c al
RiggingAr ti
stwith3+yearsof •Builtproduc ti
on-readyc ha r
act
era ndcreatureri
gsforreal-t
imepr oj
ects
experi
enceingamea ndreal
-ti
mepr oduc ti
on.Speci
ali
zed •Dev elopedI K/FKsy s
tems ,cust
om c ont
rolsanddeforma ti
ons etups
i
npr oducti
on-r
ea dychar
a c
terandc reat
urerigging, •Opt i
mi zedrigsforga mepl ayperfor mancea ndenginec onstrai
nts
deformati
onsystems,ski
nning,technicalani
ma ti
on •Suppor teda nima t
ionwor kowst hrougha nimator
-fr
iendlyrigsolut
ions
support,
andr i
gopt i
mizati
onforengi nepipeli
nes.
•Collabora t
edwi tha ni
ma tionandpr oductionrequi
rement stosuppor t
Exper
iencedwithAutodeskMay
a,Adv a
nc edSkel
eton, rel
iablec haracterpipeli
nes
mGea r
,andME L/Pyt
honautomat
ion,withstr
ong •Builtanima tor-f
ri
endlyc ontrolr
igsf ocusedonus abil
i
ty,clean
underst
andingofanimati
onworkows ,topol
ogy-dri
ven deforma tiona ndproduc tioneffic ienc y
defor
ma t
ion,andreal
-t
imechar
acterpr
oduc t
ion.
3DArtis
t— Agil
eF uel
CORECOMPET
ENCI
ES:
06.
2021–12.2022
RI
GGI NG •Cr
eated1000+opt i
mizedreal-
ti
mea s
set
s
•Cha r
ac t
erRigging •Pr
oduc edc
leantopologysupporti
ngdef
orma t
ion-r
eadyass
ets
•CreatureRigging •Workedwit
hinproduc t
ionpipel
inesa
ndtechnical
standa
rds
•I
K/F KS y
stems
•Cus t
om Cont r
ollers
•Skinning 3DArtis
t— Holori
se
•Deforma ti
onS ystems 03.
2019–01.2021
•Correcti
veS hapeWor kows •Crea
tedenvir
onmentandpr opassetsforUni
typroj
ect
s
•FacialRi
gging( Joi
nt/Bl
ends
hapeBa
sed) •Support
edasseti
ntegr
ati
ona ndi
nt era
c t
iver
iggi
ngset
ups
•Contr
ibut
edtoXR/gamepr oduct
ionwor kows
T
ECHNICAL

RigOpti
mi z
a t
ion

ME L
/Pyt
honAut oma ti
on S
ELECT EDT E
CHNI CALF OCUS

RigDebugging •
Real-
T i
meCha r
acterRigging

Skel
etonIntegra
tion •
CreatureSystems

Animati
onRet ar
geti
ngWorkows

Deforma t
ionQua li
ty
PIPELI
NE •
TechnicalProbl
em S olving
•Anima t
ionPipeli
nes •
Anima ti
onS upportT ools
•Real-
TimeCha ract
erWorkows •
Unrea l
Cha ract
erPipelines
•Producti
onAs setI
ntegr
ati
on
•TopologyforDeformati
on
S
ECONDARYT ECHNICALS KI
LLS
T
OOL
S: •
GameAs setCreati
onforUnity/
UnrealE
ngi
ne

Ret
opol ogy&T r
iangl
eBudgetCont r
ol
RI
GGING/T ECHNICAL •
UVUnwr apping&Opt imizat
ion
•Aut
odeskMa ya •
GameAs setBakingWor kows
•Adva
ncedS kel
eton

Ver
t exColorWor kows
•mGear
•MEL/Python •
AssetVali
da t
ioninUnity

CharacterRigIntegra
tioninUnit
y/Unreal
Engi
ne
GAMEENGINES
•Uni
ty EDUCATI
ON
•Unr
ealE
ngine
Khar
kivNati
onalUni
ver
sit
yofRadi
oElect
ronics
S
UPPORT I
NGT OOLS Spec
ial
is
tinPri
nti
ngTechnol
ogi
es,
Proces
sE ngi
neer

ZBrush

3dsMa x LANGUAGE S

Substa
nc ePa
int
er -Ukra
inia
n— Native

Photoshop
-Engl
ish— Pr
e-I
nter
medi
ate

RELEVANTINTERESTS
•Tec
hnical
Anima t
ion
•Chara
cterTDWorkows
•GameCha ra
cterSys
tems

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