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Viktor

Unity developer

Age:
26 years
City of residence:
Dnipro
Ready to work:
Remote

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VIKTOR BIELOZOROV
SENIOR UNITY DEVELOPER
with 6+ years of experience in mobile
games, specializing in scalable
architecture, monetization, and
performance optimization.
Ukraine. Dnipro
[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
profile

EXPERIENCE
Alphanova / Murka Games| Unity Software Developer
April 2019 - Present
• Developed and maintained client-server game features for mobile games
• Designed modular architecture using DI (Zenject), improving scalability and
maintainability
• Built internal Unity tools to speed up content production workflows
• Implemented CI/CD pipelines for automated builds and testing
• Integrated and optimized monetization systems (AdMob, AppLovin, Unity Ads)
• Managed asset loading and content delivery using Addressables
• Designed and maintained player data systems (local/cloud storage)
• Optimized CPU/GPU performance, improving FPS stability on low-end devices
• Developed adaptive UI systems for multiple screen resolutions
• Implemented multiplayer features using Photon
• Used Firebase services (Analytics, Remote Config, Auth) for live game operations
• Integrated and configured AI tools to optimize development workflows and
accelerate content production
• Mentored junior developers and conducted code reviews

Technologies
Unity (6+ years), C#
Zenject (DI), SOLID, Modular & Event-driven Architecture
Addressables, Ads, IAP, Localization
Photon (Multiplayer)
Firebase (Auth, Analytics, Remote Config), Player Data
Unity Profiler, Performance Optimization (CPU/GPU)
Git, CI/CD, JSON, Google Play Console, JIRA
DOTween (Animation), NavMesh
PROJECTS
Scatter Slots - Slot Machines | Murka Games
• Developed slot game features and client-server interactions
• Optimized performance and stability for production environment

Domino Online | Alphanova
• Developed UI systems and implemented server-side game logic
• Improved user experience and ensured stable multiplayer interactions

Bubble Task | Alphanova
• Integrated third-party plugins and developed new gameplay features
• Maintained and improved existing systems

2048 Factory Rush (Personal Project)
• Designed and implemented custom merge mechanics and gameplay
systems
• Built modular architecture using Zenject (DI)
• Developed UI, animations, and game flow from concept to release

EDUCATION
Bachelor’s Degree: Technological University.
September 2023 - Present
Associate Degree: Technological College.
September 2020 - May 2023

Educational IT Center Level Up: Game Development in Unity.
October 2018 - August 2019

Computer Academy STEP: General Computer Programming.
September 2016 - May 2018

LANGUAGES
• English: B1 - Intermediate

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