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Всеволод

Ігровий дизайнер

Considering positions:
Ігровий дизайнер, Сценарист, Музикант, Композитор
Age:
19 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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Vsevolod Kryvokhyzha
[open contact info](look above in the "contact info" section) | Website | LinkedIn | Artstation Rzeszów, Poland

Profile Skills
Motivated Game Design & Development student with hands-on experience Game Design &
building and publishing indie titles from concept to release. Passionate Level Design
about world‑building, gameplay systems, and player experience, with a
proven ability to lead small dev teams and bring creative visions to life. • Gameplay systems

Eager to join a game studio as an intern or junior designer/artist, design

contribute fresh ideas, and grow alongside industry professionals. Driven • Encounter design
by curiosity, creativity, and a love for crafting memorable interactive
• Level blockouts
experiences.
• Pacing & flow tuning
Projects • Player experience
optimization
Demon’s Deception - Game Designer • Level Designer • Level
Artist (Aug 2019 – Feb 2023) Technical Tools
●​ Built and coordinated a small indie dev team, taking the project • Unreal Engine
from concept to published release. (Blueprints, Level Design
●​ Designed core gameplay loops, enemy encounters, and progression Tools)
systems.
• Quixel Mixer
●​ Created immersive levels through layout design, lighting, and
(environment & textures)
environmental storytelling.
●​ Composed original soundtrack pieces supporting the game’s mood • Adobe Photoshop (2D
and narrative. assets, concept/UI)
●​ Published the game on GameJolt; gathered community feedback • MuseScore (original
and iterated on UX, attracting various content creators with tens of music composition)
thousands subscribers.
Game Development
Link: https://gamejolt.com/games/DemonsDeception/443840
Competencies
Office No. 41 — Prototype Edition — Level Designer (Jun 2021 – • Rapid prototyping
Jan 2022)
• Cross‑disciplinary
●​ Contributed to early‑stage game design and prototyping for a collaboration
first‑time Steam‑published title.
• Storyboarding &
●​ Designed atmospheric gameplay spaces optimized for tension and
narrative shaping
exploration.
●​ Gained first‑hand experience with Steamworks and publishing • Lighting, set dressing &
pipelines. environment storytelling

1
Steam: • Steam publishing
https://store.steampowered.com/app/1787080/Office_No41_Prototype_ basics
Edition/
• Asset integration &
scene composition

Education

University of Information Technology and Management
(WSIiZ), Rzeszów — Game Design & Development (Expected
2024)

2

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