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Level Designer
- City of residence:
- Lviv
- Ready to work:
- Remote
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Satsiuk Vladyslav
Contacts:
[open contact info ](look above in the "contact info" section)
https://t.me/Senko2969
Professional Summary
Level designer with experience in Unity and Unreal Engine. I specialize in
setting up game assets. I also create game scripts (Blueprint, C++). In
addition, I design game environments, including interiors and exteriors
Midnight Game Studio 01.11.2023-02.07.2024 (8 months)
Level Designer — Nintendo Projects(Unity)
● I was involved in the development of projects from the prototype
stage through to the final version of the game
● I developed the plan in Figma and created storyboards for game
scenes, interiors, and exteriors
● I set up scripted scenes and tested the mechanics directly within the
levels.
● Added more detail to the game environment, incorporated scripted
events into the world, and implemented newly developed mechanics
● I fine-tuned the game mechanics and player paths
U-Force 02.08.2024 - 25.12.2024(4 months)
Level Designer / Environment Artist(Unreal Engine)
● Designed and built a large-scale level featuring settlements, urban
zones, natural areas, and forest environments.
● Owned the full level creation process, including planning, terrain
assembly, asset placement, composition, and gameplay flow setup.
● Collaborated with the team to integrate the level into the wider
game while maintaining technical and visual consistency.
● Optimized the gaming environment to ensure the required
performance.
CyberLight Game Studio 03.01.2025 - 16.09.2025 (9 months)
Level Designer / Environment Artist — Bigfoot (Unreal Engine)
● Redesigned and updated five classic game levels (Remake)
● Redesigned and planned all five classic levels of the game,
improving gameplay flow, player navigation, and environmental
storytelling.
● Designed and decorated interiors, exteriors, rural landscapes, and
remote huts and farmsteads.
● Managed level composition, asset placement, lighting setup, and
scene readability across multiple environments.
● Optimized environment assets, manually created LODs, and
configured content to improve performance and maintain visual
quality.
FindInFlame 20.09.2025-04.10.2026 (6 months)
Game&LevelDesigner Designer - Don’t Open(Indie game)
● Created the level from scratch: planning, level blocking
● Selected and optimized all assets for the project.
● Lighting setup for game levels
● Configured game mechanics on level and interaction logic using
Blueprint scripts
● Worked on lighting, post-production, and the overall visual clarity of
the scenes
● Created the scene directly from the assets
Skills
Technical / Unreal Engine Tools
● Blueprint
● Shader Graph
● Animation Graph
● Modeling Mode
● Mash paint
Level Design
● Level blockout
● Gameplay flow
● Player guidance
● World building
● Open-world and interior level design
● Environmental storytelling
● Lighting and scene readability
Education
Novovolynsk electromechanical college— Computer Technology
Contacts:
[
https://t.me/Senko2969
Professional Summary
Level designer with experience in Unity and Unreal Engine. I specialize in
setting up game assets. I also create game scripts (Blueprint, C++). In
addition, I design game environments, including interiors and exteriors
Midnight Game Studio 01.11.2023-02.07.2024 (8 months)
Level Designer — Nintendo Projects(Unity)
● I was involved in the development of projects from the prototype
stage through to the final version of the game
● I developed the plan in Figma and created storyboards for game
scenes, interiors, and exteriors
● I set up scripted scenes and tested the mechanics directly within the
levels.
● Added more detail to the game environment, incorporated scripted
events into the world, and implemented newly developed mechanics
● I fine-tuned the game mechanics and player paths
U-Force 02.08.2024 - 25.12.2024(4 months)
Level Designer / Environment Artist(Unreal Engine)
● Designed and built a large-scale level featuring settlements, urban
zones, natural areas, and forest environments.
● Owned the full level creation process, including planning, terrain
assembly, asset placement, composition, and gameplay flow setup.
● Collaborated with the team to integrate the level into the wider
game while maintaining technical and visual consistency.
● Optimized the gaming environment to ensure the required
performance.
CyberLight Game Studio 03.01.2025 - 16.09.2025 (9 months)
Level Designer / Environment Artist — Bigfoot (Unreal Engine)
● Redesigned and updated five classic game levels (Remake)
● Redesigned and planned all five classic levels of the game,
improving gameplay flow, player navigation, and environmental
storytelling.
● Designed and decorated interiors, exteriors, rural landscapes, and
remote huts and farmsteads.
● Managed level composition, asset placement, lighting setup, and
scene readability across multiple environments.
● Optimized environment assets, manually created LODs, and
configured content to improve performance and maintain visual
quality.
FindInFlame 20.09.2025-04.10.2026 (6 months)
Game&LevelDesigner Designer - Don’t Open(Indie game)
● Created the level from scratch: planning, level blocking
● Selected and optimized all assets for the project.
● Lighting setup for game levels
● Configured game mechanics on level and interaction logic using
Blueprint scripts
● Worked on lighting, post-production, and the overall visual clarity of
the scenes
● Created the scene directly from the assets
Skills
Technical / Unreal Engine Tools
● Blueprint
● Shader Graph
● Animation Graph
● Modeling Mode
● Mash paint
Level Design
● Level blockout
● Gameplay flow
● Player guidance
● World building
● Open-world and interior level design
● Environmental storytelling
● Lighting and scene readability
Education
Novovolynsk electromechanical college— Computer Technology
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