Юрій
Game developer
- Considering positions:
- Game developer, Project manager gamedev, Unity developer, Javascript-програміст, Гейм-дизайнер
- Age:
- 29 years
- City of residence:
- Chernivtsi
- Ready to work:
- Remote
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Game software engineer | Team-Lead | Project Manager | Programmer.
I’m an experienced game developer building games across multiple genres and platforms in
a range of professional game development environments and toolchains. I have strong
hands-on experience delivering projects end-to-end, as well as leading teams and
managing full production cycles. I’m results-driven and focused on long-term collaboration
and sustainable growth.
Yurii Tkach
LinkedIn [
GitHub [
Experience: Hard Skills:
Old Deer Games 07 / 2024 - Present Remote Programming:
Deep understanding of software engineering fundamentals: OOP,
SOLID, design patterns, dependency injection, asynchronous
Spinful
programming, and performance optimization. Proven ability to
Programmer, team lead, unity developer design clean, scalable architectures for complex projects.
Technology-agnostic - choose the right tool for the job and adapt to
any language or stack with ease.
I run a small indie game studio called Old Deer Games. For each project, I build a
team based on the project's needs and work together with them on development.
My role typically includes programming, team coordination, and communication Game Engine Development: Deep understanding of game development
with clients throughout the project (project manager) fundamentals - game mechanics, UI systems, animation, physics, navigation,
ai, and asset integration. Proven ability to architect and optimize projects
for any target platform: mobile, WebgL, consoles, and pc. Engine-agnostic
proficient with Unity, unreal engine, and other tools as the project requires.
Quickly master any engine or framework, always finding the right technical
solution for each specific challenge.
PSV Game Studio 05 / 2025 - 06 / 2025 Remote
Programmer, unity developer Graphics and Visual Effects: Familiar with 3D modeling, material
creation, and shader development. Experienced in creating particle
Optimized games for Android and iOS platforms, as well as for the systems, configuring lighting setups, and implementing visual effects that
Amazon Appstore platform. balance visual quality and performance. Knowledgeable in graphics
optimization, with a focus on maintaining efficient runtime performance
across different platforms and hardware configurations.
Rectavia studio 08 / 2024 - 05 / 2025 Version Control: Proficient with Git-based workflows - branching strategies,
Remote
code review processes, and maintaining clean commit histories. Experienced
NOT Suika working in team environments with collaborative development pipelines.
Programmer, unity developer Comfortable with any version control system the project requires.
Samurai saga Debugging & Testing: Strong analytical approach to identifying and
Programmer, unity developer resolving complex bugs across all stages of development. Treat testing as an
integral part of the development process, not an afterthought - focused on
shipping reliable, production-ready solutions.
John Wick card game
Programmer, unity developer, DevOps
Third-Party SDKs & Services Integration: Experienced in integrating and
working with third-party services across the full game development lifecycle -
Developed game prototypes and production projects across various genres, analytics platforms (Firebase, GameAnalytics), advertising networks (AdMob,
including casual, puzzle, and top-down games. Implemented gameplay Cas, Unity Ads), crash reporting (Crashlytics), push notifications, in-app
mechanics, UI systems, animations, and optimization solutions. Collaborated purchases, and social/auth SDKs. Comfortable evaluating and integrating any
with Lemon Sky on the John Wick-themed card game, where I optimized the external service the project requires, ensuring clean architecture and minimal
WebGL build for Telegram and worked on gameplay features, integrations, and coupling with core systems.
technical improvements.
Soft Skills:
DinoPix 07 / 2022 - 08 / 2024 Remote Strong problem-solving mindset - break down complex challenges, find
practical solutions, and make clear technical decisions under pressure.
Planet Smash Experienced in leading development teams: task distribution, code reviews,
Programmer, unity developer mentoring, and keeping the team aligned toward a common goal.
Solid project management skills - able to take a project from concept to
release, structuring the development pipeline, setting realistic milestones,
Rocket Spaceflight Simulator
controlling progress at each stage, and adapting plans when requirements
Programmer, unity developer
change. Comfortable communicating with both technical team members and
non-technical stakeholders.
Worked on Planet Smash and Rocket SpaceFlight Simulator, handling project
Reliable, self-organized, and deadline-driven - manage priorities without losing
architecture, development and implementation of game mechanics, animations,
sight of the bigger picture. Quickly adapt to new tools, workflows, and project
sound and visual effects. Focused on physics, mathematical calculations, ads, and
contexts.
analytics. Contributed to new gameplay mechanics and their seamless integration
with existing features.
Licenses & certifications
Project Management Basics (IBM / edX)
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