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Aліна

Designer

Age:
29 years
City of residence:
Truskavets
Ready to work:
Remote

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WHY ME ?

’
I m a versatile designer, a curious e plorer, and a creative thinker. I en oy x j
x
learning new things, e ploring different fields, and constantly discovering new
x
ways to e press ideas .

I have a broad perspective and a strong interest in understanding things
beyond the obvious. I think conceptually, connect ideas, look at challenges
from different angles, and en oy finding une pected solutions j x .

’
I m naturally curious, open-minded, and always eager to e periment, create, x
j
and grow. For me, design is not ust a profession it s a way to e plore, think, — ’ x
and bring ideas to life.

EXPERIENCE
ALINA BURYK
Founder & Business Owne r

DESIGNER Independent Business Managemen t

Before Mar 2 2 0 2

• Managed and developed my own business independently, taking
CONTACT responsibility for daily operations and overall business development .

• Handled business administration, purchasing, supplier communication,
@Alina_prod_des (Telegram)
inventory management, customer relations, and operational planning .

[open contact info](look above in the "contact info" section) • x
Managed budgets, e penses, business processes, and day-to-day
B B (
WE SITE ALINA URYK PORT OLIO F ) decision-making .

• Oversaw the full business cycle, from planning and sourcing to
operations, sales, and customer service .

LANGUAGES • Developed strong organizational, analytical, communication, negotiation,
and problem-solving skills through hands-on business management .

English — A2+ / B1, actively studying
UX/UI Designe r

Ukrainian — Native
Product Design Practice & Selected Case Studie s

Russian — Native
0
Mar 2 22 — Presen t

German — A1
• Worked through the full UX/UI design process for mobile apps, web
Czech — A2 platforms, and digital product concepts from research and product —
analysis to user flows, wireframes, prototypes, high-fidelity UI, and final
SKILLS Figma files .

• Conducted desk research, competitor analysis, App Store review
UX Research · Basic HTML & CSS · SEO Basics· analysis, and user feedback analysis to identify user needs, pain points,
Competitor Analysis · User Flows · Information common UX patterns, and product opportunities .

Architecture · Wireframing · Prototyping · • Created proto-personas, user ourneys, and user flows to define product j
Usability Review · A/B Testing · Design Systems · structure and improve the clarity of user interactions .

Design Tokens · Responsive Design · Mobile App • Designed low-fidelity wireframes, clickable prototypes, responsive
Design · ASO Visual Design · UI Kits · Problem layouts, UI components, interface states, and structured Figma files .

Solving · Analytical Thinking · Communication · • Collected feedback on prototypes, analyzed usability issues, and refined
Design Thinking · Product Thinking design solutions based on user responses .

3D Modeling · 3D Character Design · 3D Asset • Combined UX logic with visual design, including composition,
Creation · Materials & Shading · Lighting & typography, color, layout, and visual hierarchy .

Rendering · Scene Composition · Environment • Prepared design presentations e plaining product structure, user flows, x
Design · Visual Storytelling visual direction, and interface decisions.

TOOLS SELECTED PRO ECT J
Figma, Adobe Photoshop, Adobe Illustrator, Reputation — Independent Product Developmen t

Webflow,Blender, Adobe After Presen t

Effects,Vimeo,CapCut AppTweak, Notion, • Currently developing my own digital product, Reputation, from the initial
Slack, Discord, Miro, Trello, AI-assisted design idea to product concept and design .

tools(Artist,Runway,GPT) • Working on product structure, UX research, user flows, information
architecture, and interface design .

• x
E ploring user needs, product functionality, and possible solutions to
EDUCATION create a clear and intuitive user e perience x .

Google UX Design Certificate

• Developing the visual direction, interface concepts, and overall product
Kharkiv Art College, Ukraine — Design / Arts
identity .

(2004– 007)

2
• Taking ownership of the creative and design process throughout the
UI/UX Mentorship Program Certificate

development ourney j .

Communication, Negotiation & Client Psychology
Web3 / DeFi Product Case Study — Product Designe r

Training
05 J
Mar 2 2 — un 2 2 0 5

LeaderWay Business School — Vache Davtya n
• Designed a responsive web platform and Telegram Mini App concept for
Training focused on communication psychology,
a DeFi yield aggregator in the TON ecosystem .

negotiation, behavioral patterns, customer
• Conducted Web3 and DeFi research to understand product logic, user
interaction, and relationship-building strategies .
x
e pectations, trust signals, common UX patterns, and interface
opportunities .

• Translated research findings into proto-personas, user flows, product
structure, wireframes, and adaptive desktop/mobile layouts .

• Created high-fidelity UI screens, reusable components, interface states,
and structured Figma files .

• Prepared launch-style and pitch-style presentation materials to e plain x
the product idea, user ourney, and visual direction j .

Mobile App UX/UI & ASO Visual Design Case Studie s

05 J
Sep 2 2 — an 2 2 0 6

• Designed mobile app concepts from re uirements, research, and user q
flows to wireframes, high-fidelity UI, prototypes, and final Figma files .

• Conducted ASO and competitor research using App Store / Google Play
references, user reviews, visual positioning, and market patterns .

• Created App Store and Google Play visual assets, including icons,
screenshots, feature graphics, and localized visual concepts .

3D Character Design | lender B • Developed research-based visual hypotheses for UX, UI, and ASO

Watch the creation story on LinkedIn
variations .

• x
Created a fle ible ASO research template to structure competitor
analysis, visual research, and store asset preparation .

3D Character Design — Stylized Mushroom Characte r

• Created an original stylized 3D character in Blender, from initial modeling
to final rendering .

• Designed character details, materials, lighting, and a natural environment
with rocks, moss, and atmospheric elements .

• Produced a polished 3D render showcasing character design, visual
composition, and scene creation.

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