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Ігровий розробник
- Considering positions:
- Ігровий розробник, Unity developer, Unity 3D-програміст, Game designer, дизайнер, UI-дизайнер, C#-програміст
- City of residence:
- Kyiv
- Ready to work:
- Remote
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FEDIR
VERNYHOROV
GAME DEVELOPER
WORK EXPERIENCE
Game Development Intern
CENTURION GAMES | JANUARY–APRIL [2026]
Developed an escape room game from scratch in Unity
Implemented gameplay mechanics and interactive systems
Worked with AI behavior, game logic, and player interaction
Used URP shaders and visual effects
Created UI, animations, audio, and scene interactions
Prototyped, tested, and refined game features
ABOUT ME
Applied Informatics student at UKF in Nitra
with practical experience in 2D and 3D game EDUCATION
development in Unity. Interested in game
mechanics, visual design, and interactive Constantine the Philosopher University in Nitra (UKF)
experiences. Quick to learn and continuously
improving through practical projects. BACHELOR IN APPLIED INFORMATICS | 2024–2027
Coursework includes programming, software engineering, databases, computer systems,
networks, algorithms, data analysis, artificial intelligence, and applied development with
graphics and 3D technologies.
SKILLS
Programming:
C# (Advanced)
PERSONAL PROJECTS
Java (Intermediate)
Unity Game Development | 2022–2024
SQL (Intermediate)
Python (Basic) INDEPENDENTLY DEVELOPED UNITY GAMES AND PROTOTYPES.
C (Basic) Programming (C#): player movement, mechanics, interaction systems
Game Development: UI: menus, HUD, transitions
Unity development (2D/3D, UI, Visuals: sprites, animations, shaders
animations, mobile builds, audio, ads) Audio: sound effects, music integration
Mobile builds and ad integration
Gameplay prototyping
Game mechanics design
Selected Projects
Level design
ASTRO RUNNER 3D (2024)
Basic AI systems
Tools: Independently developed a 3D Unity game from concept to implementation. Worked on
player movement, gameplay mechanics, level progression, physics-based interactions,
Unity Editor
animations, UI elements, and overall game flow.
Visual Studio / Visual Studio Code
IntelliJ IDEA SCALETRONIK (GAME JAM, 2025)
Git / GitHub Developed a playable game prototype in a limited timeframe. Worked on gameplay
Blender programming, core mechanics, visual design, scene setup, and interaction systems, with a
focus on rapid prototyping and testing.
CONTACT DETAILS AND GOALS & INTERESTS
LANGUAGES
Creating useful and engaging games
Nitra, Slovensko Improving technical and creative skills
[open contact info ](look above in the "contact info" section) Learning through practice and real projects
[open contact info ](look above in the "contact info" section)
LinkedIn: Fedir Vernyhorov
Languages: LINKS
Ukrainian (native language)
GitHub: [https://github.com/llTeodorosu17ll]
Slovak (B2 – intermediate)
Itch.io: [https://llteodorosu17ll.itch.io/]
English (B1 – intermediate)
VERNYHOROV
GAME DEVELOPER
WORK EXPERIENCE
Game Development Intern
CENTURION GAMES | JANUARY–APRIL [2026]
Developed an escape room game from scratch in Unity
Implemented gameplay mechanics and interactive systems
Worked with AI behavior, game logic, and player interaction
Used URP shaders and visual effects
Created UI, animations, audio, and scene interactions
Prototyped, tested, and refined game features
ABOUT ME
Applied Informatics student at UKF in Nitra
with practical experience in 2D and 3D game EDUCATION
development in Unity. Interested in game
mechanics, visual design, and interactive Constantine the Philosopher University in Nitra (UKF)
experiences. Quick to learn and continuously
improving through practical projects. BACHELOR IN APPLIED INFORMATICS | 2024–2027
Coursework includes programming, software engineering, databases, computer systems,
networks, algorithms, data analysis, artificial intelligence, and applied development with
graphics and 3D technologies.
SKILLS
Programming:
C# (Advanced)
PERSONAL PROJECTS
Java (Intermediate)
Unity Game Development | 2022–2024
SQL (Intermediate)
Python (Basic) INDEPENDENTLY DEVELOPED UNITY GAMES AND PROTOTYPES.
C (Basic) Programming (C#): player movement, mechanics, interaction systems
Game Development: UI: menus, HUD, transitions
Unity development (2D/3D, UI, Visuals: sprites, animations, shaders
animations, mobile builds, audio, ads) Audio: sound effects, music integration
Mobile builds and ad integration
Gameplay prototyping
Game mechanics design
Selected Projects
Level design
ASTRO RUNNER 3D (2024)
Basic AI systems
Tools: Independently developed a 3D Unity game from concept to implementation. Worked on
player movement, gameplay mechanics, level progression, physics-based interactions,
Unity Editor
animations, UI elements, and overall game flow.
Visual Studio / Visual Studio Code
IntelliJ IDEA SCALETRONIK (GAME JAM, 2025)
Git / GitHub Developed a playable game prototype in a limited timeframe. Worked on gameplay
Blender programming, core mechanics, visual design, scene setup, and interaction systems, with a
focus on rapid prototyping and testing.
CONTACT DETAILS AND GOALS & INTERESTS
LANGUAGES
Creating useful and engaging games
Nitra, Slovensko Improving technical and creative skills
[
[
LinkedIn: Fedir Vernyhorov
Languages: LINKS
Ukrainian (native language)
GitHub: [https://github.com/llTeodorosu17ll]
Slovak (B2 – intermediate)
Itch.io: [https://llteodorosu17ll.itch.io/]
English (B1 – intermediate)
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