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- City of residence:
- Odesa
- Ready to work:
- Remote
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Viktoria Martynenko
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Summary
Junior Game Developer with practical experience in C# programming and Unity game engine. Worked on collaborative academic projects involving video game development, including gameplay programming and asset integration. Experienced in creating and preparing 3D models using Blender for use in game scenes. Good understanding of object‑oriented programming principles and basic game architecture. Communicative, team‑oriented, and motivated to grow professionally in the game development industry.
Tech Stack
Programming & Game Development:
• C#, Unity Engine
3D Modeling & Assets:
• Blender (3D modeling, basic asset preparation for games)
Core Concepts:
• Object‑Oriented Programming (OOP), basic game mechanics implementation, gameplay scripting
Tools:
• Git, Unity Editor
Education
Odessa Polytechnic National University
Bachelor’s Degree in Computer Games Development
September 2024 - Present
Studying computer science and game development fundamentals including programming, game design basics, 3D graphics, object‑oriented programming, algorithms and data structures. Participated in collaborative student projects focused on building video game prototypes using Unity.
Projects
Student Game Development Project
Worked as part of a small team to develop a prototype video game. Implemented gameplay mechanics using C#, integrated 3D assets into Unity scenes, and contributed to the overall project structure and testing.
3D Modeling Practice
Created and prepared basic 3D models in Blender for use in game environments, including simple props and scene objects.
Languages
Ukrainian — Native
English — A2
Additional Information
Good communication and teamwork skills
Interested in game development, 3D graphics, and interactive systems
Motivated to improve programming and game development skills
Contacts
Email:
Phone:
LinkedIn:
Summary
Junior Game Developer with practical experience in C# programming and Unity game engine. Worked on collaborative academic projects involving video game development, including gameplay programming and asset integration. Experienced in creating and preparing 3D models using Blender for use in game scenes. Good understanding of object‑oriented programming principles and basic game architecture. Communicative, team‑oriented, and motivated to grow professionally in the game development industry.
Tech Stack
Programming & Game Development:
• C#, Unity Engine
3D Modeling & Assets:
• Blender (3D modeling, basic asset preparation for games)
Core Concepts:
• Object‑Oriented Programming (OOP), basic game mechanics implementation, gameplay scripting
Tools:
• Git, Unity Editor
Education
Odessa Polytechnic National University
Bachelor’s Degree in Computer Games Development
September 2024 - Present
Studying computer science and game development fundamentals including programming, game design basics, 3D graphics, object‑oriented programming, algorithms and data structures. Participated in collaborative student projects focused on building video game prototypes using Unity.
Projects
Student Game Development Project
Worked as part of a small team to develop a prototype video game. Implemented gameplay mechanics using C#, integrated 3D assets into Unity scenes, and contributed to the overall project structure and testing.
3D Modeling Practice
Created and prepared basic 3D models in Blender for use in game environments, including simple props and scene objects.
Languages
Ukrainian — Native
English — A2
Additional Information
Good communication and teamwork skills
Interested in game development, 3D graphics, and interactive systems
Motivated to improve programming and game development skills
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