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Liubomyr
3D artist
- Age:
- 17 years
- City of residence:
- Velyka Berezovytsia
- Ready to work:
- Ternopil
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LIUBOMYR IVANETS
3D CHARACTER ARTIST
CONTACT SUMMARY
[open contact info ](look above in the "contact info" section) 3D Character Artist focused on creating high-quality game characters.
Experienced in the full character pipeline: retopology, UV unwrapping,
@fenir4ik PBR texturing, baking, and rendering. Strong attention to anatomy,
proportions, clean topology, and visual quality.
[open contact info ](look above in the "contact info" section) Work primarily in Blender and prepare characters for real-time engines
such as Unity.
Ternopil, Ukraine
EXPERIENCE
LINKS
3D Artist, Visual360 InGame
Artstation • Created 3D characters and character-related assets for video games.
• Developed characters from concept/reference to fully textured models.
LinkedIn • Modeled high-poly characters with careful attention to anatomy,
proportions, and details.
LinkTree • Performed retopology and UV unwrapping for clean, efficient topology.
• Created PBR textures and baked maps (Normal, AO, Roughness,
Diffuse/Color).
SKILLS • Rendered characters and prepared assets for integration into Unity.
Character modeling EDUCATION
Retopology
UV unwrapping Course Visual360, Blender + Unity 2025 - 2026
Texturing
Baking
Basic rigging
Basic animation
Optimization for Unity
LANGUAGES
Ukrainian — Native
English — Intermediate (A2–B1)
3D CHARACTER ARTIST
CONTACT SUMMARY
[
Experienced in the full character pipeline: retopology, UV unwrapping,
@fenir4ik PBR texturing, baking, and rendering. Strong attention to anatomy,
proportions, clean topology, and visual quality.
[
such as Unity.
Ternopil, Ukraine
EXPERIENCE
LINKS
3D Artist, Visual360 InGame
Artstation • Created 3D characters and character-related assets for video games.
• Developed characters from concept/reference to fully textured models.
LinkedIn • Modeled high-poly characters with careful attention to anatomy,
proportions, and details.
LinkTree • Performed retopology and UV unwrapping for clean, efficient topology.
• Created PBR textures and baked maps (Normal, AO, Roughness,
Diffuse/Color).
SKILLS • Rendered characters and prepared assets for integration into Unity.
Character modeling EDUCATION
Retopology
UV unwrapping Course Visual360, Blender + Unity 2025 - 2026
Texturing
Baking
Basic rigging
Basic animation
Optimization for Unity
LANGUAGES
Ukrainian — Native
English — Intermediate (A2–B1)
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