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Ihor

3D-дизайнер

Considering positions:
3D-дизайнер, Художник
Age:
22 years
City of residence:
Kyiv
Ready to work:
Remote

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Ihor Paukov
Junior 3D Artist | Game-Ready Assets
Engineering background in computer science and electrical engineering. Focused on
reliable, optimized 3D assets for real-time projects.

[open contact info](look above in the "contact info" section) | [open contact info](look above in the "contact info" section)
ihorpaukov.artstation.com | [open contact info](look above in the "contact info" section)

Profile Core Pipeline

3D artist focused on game-ready props, hard-surface assets, stylized 3D Modeling UV Mapping
assets, and PBR texturing. Combines an engineering mindset with a full
asset-production workflow: blockout, high-poly modeling or sculpting, Retopology PBR Texturing
retopology, UVs, baking, texturing, and final presentation. Looking for a
junior 3D Artist or Game Asset Artist role where strong technical discipline Baking Lighting
and steady artistic growth can contribute to production work.
Rendering Optimization
3D Projects & Training
Game-Ready Workflow

• Created multiple props, hard-surface models, and stylized assets from Main Tools
blockout through final render.
• Practiced a complete game-ready pipeline: high-poly modeling,
retopology, UV unwrapping, baking, PBR texturing, lighting, and • Blender
presentation in Marmoset Toolbag. • Substance Painter
• Built and organized a personal asset library for Unreal Engine 5 practice, • Marmoset Toolbag
with attention to clean topology, texel density, and real-time optimization.
• Unreal Engine 5
• Continued structured skill development through Hillel 3D Artist
• ZBrush
certificate, ArtStation learning, YouTube study, and regular portfolio
practice.
Additional Software
Education
• Marvelous Designer
Master’s Studies, Computer Science in Electrical Engineering • Materialize
Lublin University of Technology, Poland | 2026 - Present
• Adobe Photoshop
First-year master’s student on the same engineering faculty, continuing a technical
path alongside 3D art specialization. • CorelDRAW
• Clip Studio Paint
Bachelor of Science, Computer Science in Electrical Engineering
• Inventor, Fusion 360
Lublin University of Technology, Poland | 2022 - 2026
Completed bachelor’s degree with a foundation in programming, problem solving, • DIALux
automation, control systems, and system design.
Strengths
Direction

• Technical problem solving
• Interested in junior production roles connected with game-ready assets, • Detail-oriented modeling
environment props, hard-surface modeling, and real-time workflows.
• Clean workflow habits
• Currently expanding practical skills in Unreal Engine 5 and character
sculpting while strengthening portfolio presentation. • Fast self-learning
• Creative visual thinking

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