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Ihor
3D-дизайнер
- Age:
- 22 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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IHOR PAUKOV
3D Artist | Game-Ready Assets
Poland | Open to remote / relocation in Europe
[open contact info ](look above in the "contact info" section) | [open contact info ](look above in the "contact info" section)
ArtStation: ihorpaukov.artstation.com
LinkedIn: [open contact info ](look above in the "contact info" section)
Profile
3D artist with an engineering background, focused on creating clean, optimized game-ready assets and integrating them into
Unreal Engine 5. I handle the full production pipeline — from blockout and high-poly to retopology, PBR texturing, and
advanced material setup in-engine. Experienced in hard-surface modeling and building environment scenes. Looking for a
junior 3D Artist role where I can apply a technical mindset to real-time production and continuous optimization.
Selected Projects
◦ Spray Can - Game Ready Asset
Detailed weathered spray can with a strong used look. Focused on storytelling through textures — dried paint splatters,
fingerprints, worn plastic and aged metal. Full pipeline: clean low-poly topology, optimized UVs, baking and PBR texturing in
Substance Painter. Rendered in Marmoset Toolbag.
Polycount: 6.1k tris
https://ihorpaukov.artstation.com/projects/dL8B5e
◦ Vintage Knife - Game Ready Asset
Weathered vintage knife with carved wooden handle and forged steel blade. Emphasis on realistic micro-details: grinding
marks, wood grain aging and surface wear. Clean topology, proper baking and 4K PBR textures. Currently being integrated into
Unreal Engine 5 with a full scene setup.
Polycount: 4.4k tris
https://ihorpaukov.artstation.com/projects/ndQoPo
Skills
◦ Game-Ready Pipeline: Hard-surface modeling, retopology, UV mapping, baking, PBR texturing
◦ Unreal Engine 5: Material Graph, mathematical nodes, Parallax Occlusion Mapping (POM), procedural blending
◦ Technical Art: Vertex normals, World Position Offset, texel density, real-time optimization
◦ Environment: Scene assembly, Lumen lighting, foliage, rendering in UE5 and Marmoset
Tools
Blender · Substance Painter · Marmoset Toolbag · Unreal Engine 5 · ZBrush
Also familiar with: Marvelous Designer, Photoshop, Fusion 360
Education
Master’s in Computer Science in Electrical Engineering
Lublin University of Technology, Poland | 2026 – Present
Bachelor of Science in Computer Science in Electrical Engineering
Lublin University of Technology, Poland | 2022 – 2026
Strong technical foundation in programming, problem-solving and systems thinking — useful for technical art and clean asset
production.
Additional
Completed Hillel 3D Artist course
Languages: Ukrainian (native), English (B2), Polish (conversational)
I hereby consent to my personal data being processed for the purposes of the recruitment process in accordance with Regulation (EU) 2016/679 of the European Parliament and of
the Council of 27 April 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, and repealing Directive
3D Artist | Game-Ready Assets
Poland | Open to remote / relocation in Europe
[
ArtStation: ihorpaukov.artstation.com
LinkedIn: [
Profile
3D artist with an engineering background, focused on creating clean, optimized game-ready assets and integrating them into
Unreal Engine 5. I handle the full production pipeline — from blockout and high-poly to retopology, PBR texturing, and
advanced material setup in-engine. Experienced in hard-surface modeling and building environment scenes. Looking for a
junior 3D Artist role where I can apply a technical mindset to real-time production and continuous optimization.
Selected Projects
◦ Spray Can - Game Ready Asset
Detailed weathered spray can with a strong used look. Focused on storytelling through textures — dried paint splatters,
fingerprints, worn plastic and aged metal. Full pipeline: clean low-poly topology, optimized UVs, baking and PBR texturing in
Substance Painter. Rendered in Marmoset Toolbag.
Polycount: 6.1k tris
https://ihorpaukov.artstation.com/projects/dL8B5e
◦ Vintage Knife - Game Ready Asset
Weathered vintage knife with carved wooden handle and forged steel blade. Emphasis on realistic micro-details: grinding
marks, wood grain aging and surface wear. Clean topology, proper baking and 4K PBR textures. Currently being integrated into
Unreal Engine 5 with a full scene setup.
Polycount: 4.4k tris
https://ihorpaukov.artstation.com/projects/ndQoPo
Skills
◦ Game-Ready Pipeline: Hard-surface modeling, retopology, UV mapping, baking, PBR texturing
◦ Unreal Engine 5: Material Graph, mathematical nodes, Parallax Occlusion Mapping (POM), procedural blending
◦ Technical Art: Vertex normals, World Position Offset, texel density, real-time optimization
◦ Environment: Scene assembly, Lumen lighting, foliage, rendering in UE5 and Marmoset
Tools
Blender · Substance Painter · Marmoset Toolbag · Unreal Engine 5 · ZBrush
Also familiar with: Marvelous Designer, Photoshop, Fusion 360
Education
Master’s in Computer Science in Electrical Engineering
Lublin University of Technology, Poland | 2026 – Present
Bachelor of Science in Computer Science in Electrical Engineering
Lublin University of Technology, Poland | 2022 – 2026
Strong technical foundation in programming, problem-solving and systems thinking — useful for technical art and clean asset
production.
Additional
Completed Hillel 3D Artist course
Languages: Ukrainian (native), English (B2), Polish (conversational)
I hereby consent to my personal data being processed for the purposes of the recruitment process in accordance with Regulation (EU) 2016/679 of the European Parliament and of
the Council of 27 April 2016 on the protection of natural persons with regard to the processing of personal data and on the free movement of such data, and repealing Directive
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