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Микита

ASP.Net-програміст

Considering positions:
ASP.Net-програміст, .Net-програміст, C#, ASP.Net Core Backend Developer
Age:
30 years
City of residence:
Kharkiv
Ready to work:
Remote

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Mykyta Kucherenko
C# / ASP.NET Core Backend Developer
29/04/1996 Ukraine, Kharkiv rockmanua​@gmail.com [open contact info](look above in the "contact info" section)

[open contact info](look above in the "contact info" section)

SUMMARY
C# /​ASP.NET Core Backend Developer with previous commercial experience in C++ /​Unreal Engine development. Currently
focused on backend development with ASP.NET Core Web API, Entity Framework Core, PostgreSQL, REST API design, DTOs,
services, repositories, and layered architecture. Experienced in implementing complex application logic, debugging,
optimization, and solving technical problems in production-oriented projects.

SKILLS
Backend: C#, .NET, OOP, ASP.NET Core, ASP.NET Core Web API, REST API, HTTP, JSON, CRUD, LINQ, Async / Await,
Dependency Injection
Database: PostgreSQL, SQL, Entity Framework Core
Architecture & Practices:: Layered Architecture, REST API Design, DTO, Repository Pattern, Service Layer, SOLID, KISS, DRY,
Clean Code
Tools: Git, GitHub, GitLab, Perforce, Tortoise git, Postman, Visual Studio
Previous Experience: C++, Unreal Engine 4, Unreal Engine 5, Blueprints
Soft Skills: Problem Solving, Technical Communication, Team Collaboration, Ownership, Adaptability

PROJECTS
ECommerce⁠ May 2026
https://github.com/Stormbreaker613UA/ECommerce
A backend E-Commerce API built with ASP.NET Core, EF Core, and PostgreSQL. Designed as a
portfolio project to demonstrate clean layered architecture, DTO-based data flow, repository/​
service patterns, and real-world backend development practices.

SOFTWARE DEVELOPMENT EXPERIENCE
C++/Unreal Engine 5 Developer 03/2024 – 06/2025
ByOwls, Inc.⁠ Ukraine (remote)
Worked as a C++ /​Unreal Engine 5 Developer, handling the full-cycle development of the released
mobile game Elemental Rumble:
https://apps.apple.com/ua/app/elemental-rumble/id6754451457?l=uk⁠
Gameplay Programmer 02/2022 – 09/2022
Draw Distance⁠ Krakow, Poland (remote)
Worked as a C++ /​Unreal Engine 5 Developer responsible for developing gameplay logic for two
unannounced projects.
Gameplay Programmer 08/2021 – 01/2022
PolyAmorous⁠ Warsaw, Poland (remote)
Worked as a C++ /​Unreal Engine 4 Developer responsible for gameplay development on two
unannounced projects: a canceled survival horror game and a canceled action-adventure game
featuring sandship sailing and RPG mechanics.
C++/Unreal Engine 4 Developer 07/2020 – 02/2021
Arenarts Inc.,⁠ Delaware, USA (Office in
Worked as a C++ /​Unreal Engine 4 Developer responsible for full-cycle development of an Kharkiv)
unannounced mobile game.
EDUCATION
Bachelor's degree, Specialty: Food technology and engineering 2015 – 2017
Poltava University of Economics and Trade⁠ Ukraine, Kharkiv

LANGUAGES
Ukrainian — Native / Fluent
Russian — Native / Fluent
English — Upper-Intermediate / B2
Polish — Basic / A2
German — Basic / A1

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