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ASP.Net-програміст

Considering positions:
ASP.Net-програміст, .Net-програміст, C#, ASP.Net Core Backend Developer
Age:
30 years
City of residence:
Kharkiv
Ready to work:
Remote

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Mykyta Kucherenko
C# / ASP.NET Core Backend Developer
Address: Ukraine, Kharkiv | Phone: [open contact info](look above in the "contact info" section) | Email: [open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section) | https://github.com/Stormbreaker613UA

PROFESSIONAL SUMMARY

C# / ASP.NET Core Backend Developer with 3 years of commercial experience in C++ and Unreal Engine development. Built multiple
backend and desktop applications using ASP.NET Core, Entity Framework Core, PostgreSQL, and WPF, with practical experience in REST
APIs, software architecture, design patterns, dependency injection, and testing. Strong background in problem solving, application
development, and implementing business logic in production-oriented projects.

CORE SKILLS

Backend: C#, .NET, OOP, ASP.NET Core, ASP.NET Core Web Database: PostgreSQL, SQL, Entity Framework Core
API, REST API, HTTP, JSON, CRUD, LINQ, Async/Await, Dependency
Tools: Git, GitHub, GitLab, Perforce, TortoiseGit, Postman,
Injection, JWT Authentication Visual Studio, Serilog, Swagger/OpenAPI
Architecture & Practices: Layered Architecture, REST API
Testing: xUnit, Moq, FluentAssertions
Design, DTO Pattern, Repository Pattern, Service Layer,
SOLID, KISS, DRY, Clean Code, MVVM, Strategy Pattern
Soft Skills: Problem Solving, Technical Communication, Team
Collaboration, Ownership, Adaptability
Previous Experience: C++, Unreal Engine 4, Unreal Engine 5, Blueprints

PROFESSIONAL EXPERIENCE

C++/Unreal Engine 5 Developer | ByOwls, Inc. | 03/2024 – 06/2025 | Ukraine (remote)
- Handled full-cycle development of the released mobile game Elemental Rumble.
- Implemented gameplay features and systems using C++ and Unreal Engine 5. - Collaborated with team to ensure high-quality,
production-ready code.

Gameplay Programmer | Draw Distance | 02/2022 – 09/2022 | Krakow, Poland (remote)
- Developed gameplay logic for two unannounced projects using C++ and Unreal Engine 5.
- Worked closely with designers and artists to implement gameplay mechanics.

Gameplay Programmer | PolyAmorous | 08/2021 – 01/2022 | Warsaw, Poland (remote)
- Developed gameplay systems for two unannounced projects using C++ and Unreal Engine 4.
- Contributed to a canceled survival horror game and a canceled action-adventure game featuring sandship sailing and RPG
mechanics.

C++/Unreal Engine 4 Developer | Arenarts Inc. | 07/2020 – 02/2021 | Delaware, USA (Office in Kharkiv)
- Responsible for full-cycle development of an unannounced mobile game using C++ and Unreal Engine 4.
- Implemented gameplay features and optimized performance for mobile platforms.

PROJECTS

ECommerce API | https://github.com/Stormbreaker613UA/ECommerce
ASP.NET Core Web API | C# | Entity Framework Core | PostgreSQL | JWT Authentication | Swagger

Backend E-Commerce application designed using layered architecture. Implements authentication and authorization, product and
category management, order processing, payment-related functionality, auditing, soft deletion, DTO-based communication, and REST
API best practices.
ConferenceBooking API | https://github.com/Stormbreaker613UA/ConferenceBooking
ASP.NET Core Web API | C# | Entity Framework Core | PostgreSQL | Serilog | Swagger | xUnit | Moq | FluentAssertions

Conference room rental management system built using layered architecture (API/BLL/DAL). Features room and customer management,
booking workflows, availability search, configurable pricing engine, business reporting, soft delete, audit tracking, centralized exception
handling, logging, and unit testing. Implemented Repository, Service Layer, and DTO patterns.
Generic Content Parser API | https://github.com/Stormbreaker613UA/GenericContentParserApi
ASP.NET Core Web API | C# | .NET 10 | CsvHelper | Swagger/OpenAPI | Dependency Injection

Extensible API for processing Base64-encoded CSV and JSON content into a unified data model. Built using the Strategy Pattern and
interface-driven architecture, supporting asynchronous processing, validation, dependency injection, and format-independent output
models.
WPF Task Manager | https://github.com/Stormbreaker613UA/WPF_TaskManager
C# | WPF | MVVM | Microsoft.Extensions.DependencyInjection | System.Text.Json

Desktop task management application focused on clean architecture and separation of concerns. Implements MVVM, dependency
injection, interface-based storage abstraction, automatic JSON persistence, auto-save functionality, and SOLID principles.

EDUCATION

Bachelor's degree, Specialty: Food technology and engineering Poltava
University of Economics and Trade (2015 – 2017)

LANGUAGES

Ukrainian (Native/Fluent), Russian (Native/Fluent), English (Upper-Intermediate/B2), Polish (Basic/A2), German (Basic/A1)

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