Кирило

Web software engineer, 120 000 UAH

Employment type:
full-time, part-time
Age:
36 years
City of residence:
Kyiv
Ready to work:
Remote

Contact information

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Work experience

Web software engineer

from 10.2023 to now (3 years)
Mjolnir, Дистанційно (IT)

Rejoined Mjolnir at senior level, working on a production platform across web and mobile surfaces.

- Architected and delivered scalable application modules in React, Next.js, Expo, and TypeScript for core product features in active production use;

- Built and owns an internal component library that standardized UI patterns across the platform, reducing per-feature implementation time and maintaining design consistency at scale;

- Identified and resolved critical rendering bottlenecks through targeted legacy refactoring, delivering measurable improvements in load time and interaction responsiveness;

- Translates complex Figma designs into pixel-accurate responsive interfaces using SCSS modules and modern CSS architecture;

- Owns the full development lifecycle per feature: scoping, technical design, implementation, code review, and CI/CD deployment;

Web software engineer

from 04.2023 to 09.2023 (6 months)
WorkJam, Дистанційно (IT)

WorkJam (Montreal, Canada) is an enterprise workforce engagement platform used by large-scale retail and logistics organizations globally.

- Implemented access control and content management features across an enterprise platform with tens of thousands of active daily users;

- Led incremental migration bridging React and legacy Angular 1.6 modules, enabling platform modernization without service disruption;

- Integrated frontend with GraphQL and REST APIs via Apollo Client, improving data flow consistency and simplifying state management;

- Addressed critical performance bottlenecks across legacy components, reducing technical debt and improving system stability;

- Participated in full Agile cycles: sprint planning, estimation, code review, and retrospectives;

Web software engineer

from 01.2023 to 04.2023 (4 months)
Wallrus, Дистанційно (IT)

Wallrus (Montreal, Canada) builds interactive digital experiences and casual mobile games.

- Built UI screens and interactive components for two mobile games, including the tablet interface for The Secret Life of Monsters;

- Integrated responsive layouts across multiple device form factors (mobile and tablet) from UX specs and design mockups;

- Collaborated with designers and game developers to integrate UI assets, animation, and interaction logic into the live game client;

- Built and integrated RC vehicle control UI using native mobile Accelerometer API to translate physical device movement into real-time toy control — shipped as a live interactive experience;

Web software engineer

from 07.2021 to 07.2022 (1 year)
EPAM, Київ (IT)

- Developed internal portal infrastructure enabling secure, modular data sharing across multiple independent portal modules — a microfrontend-style architecture in practice;

- Built a reusable React component library adopted across multiple internal tooling squads, accelerating feature delivery without duplicating effort;

- Integrated frontend applications with backend APIs to deliver dynamic, data-driven internal interfaces;

- Contributed to CI/CD pipeline reliability via structured GitHub and Jenkins workflows;

Web software engineer

from 09.2017 to 02.2021 (3 years 6 months)
Ciklum, Київ (IT)

Projects:
Buyacar - Dennis Publishing Ltd.
Active Disclosure - Donnelley Financial Solutions.

- Two major long-term client engagements: a high-traffic UK automotive marketplace (700k+ monthly visitors) and an enterprise financial compliance platform used by global teams;

- Led development of a reusable React component library used across multiple internal and client-facing products, establishing shared UI standards and eliminating duplicated effort across teams;

- Drove a full Angular 1.6 → React migration across two major products, owning architecture decisions and delivering a maintainable, modular codebase that significantly reduced ongoing technical debt;

- Introduced a scalable SCSS architecture using design tokens and utility selectors, reducing per-component styling time and improving cross-team consistency;

- Increased test coverage across critical UI paths using Jest and Enzyme, reducing regression risk on high-traffic production features;

- Developed embeddable third-party widgets deployed across multiple web products, extending platform capabilities without increasing core app complexity;

- Delivered CI/CD contributions via structured GitHub pull request workflows and Jenkins automation

Web software engineer

from 04.2015 to 04.2016 (1 year)
Mjolnir, Київ (IT)

First commercial role. Built frontend interfaces and contributed to product development across web projects using HTML, CSS, JavaScript, jQuery, PHP, Knockout.js

Knowledge and skills

  • CSS
  • HTML
  • JavaScript
  • Git
  • JQuery
  • Adobe Photoshop
  • Adobe Illustrator
  • Windows
  • Пользователь ПК
  • JSON
  • ООП
  • Sublime Text
  • MacOS
  • Stylus
  • JQuery UI
  • MVC
  • Emmet
  • Gulp (pet projects)
  • React (pet projects)
  • Babel (pet projects)
  • Webpack (pet projects)
  • Node.js (pet projects)
  • ES6 (pet projects)
  • Npm (pet projects)
  • Knockout
  • PHP/Smarty (basic level)
  • AWD, RWD, Cross-browser Compatibility, Semantic Web
  • GitHub
  • React
  • Bootstrap
  • Figma
  • Комунікабельність
  • Node.js
  • TypeScript
  • SASS

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