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Vladislav

3D artist

City of residence:
Kyiv
Ready to work:
Remote

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VLADISLAV
DEMYDOVSKYI
3D - ARTIST
HARD SKILL
Blender: Hard Surface modeling, SubD modeling, UV Unwrapping, scene setup
& rendering
ZBrush: Advanced sculpting, High Poly & Low Poly asset creation
Maya: Polygon modeling, UV mapping, Vector Paint
Plasticity (CAD): CAD modeling and asset adaptation for any production pipeline
RizomUV: Professional UV unwrapping, texel density consistency, proper shell
padding
CONTACT Substance 3D Painter: Advanced PBR texturing, texture set optimization, export
for Unity and Unreal Engine 5
[open contact info](look above in the "contact info" section) Game Engines:
Unity: Asset import, material setup, LOD preparation
[open contact info](look above in the "contact info" section) Unreal Engine 5: Asset integration, material setup, LOD optimization
Marmoset Toolbag 5: Texture baking, scene setup, high-quality real-time
Ukraine / City Kyiv rendering

artstation.com/drfraude WORK EXPERIENCE/RELEVANT EXPERIENCE

EDUCATION 3D Hard Surface Artist (Test Assignment)
CURSES VSQUAD Studio | 2025
Created a game-ready Steam Deck hard-surface asset following studio quality
2023 - 2024 standards
SKVOT COURSE - BLENDER Built high-poly and optimized low-poly meshes
Applied clean topology, UV layout, and PBR texturing workflow
Blender (Low-poli Hight-poli)
Delivered a production-quality asset that received strong positive technical
UV unvraping in Blender feedback
Baking, create texture / Render Selected for the studio’s first-priority candidate pool for future openings

2024 3D Hard Surface / Environment Artist (Art Test Assignment)
ARTCRAFT - ZBRUSH
Room 8 Studio | 2026
Skulpting in Zbrush
Completed a full production pipeline art test for a realistic hard-surface
Low- poli creation
environment asset
Hend paint textures
Created initial blockout and base mesh in Blender
SKILLS Sculpted high-poly details in ZBrush following realistic surface and material
references
Built a game-ready low-poly mesh (~8,000 triangles) optimized for real-time
CAD - Plastisity
rendering
Zbrush Maintained 512 px/m texel density and consistent UV layout across the asset
Maya Produced 8K PBR textures with a realistic material workflow and high surface
detail fidelity
Blender
Performed texture baking in Marmoset Toolbag / Substance 3D Painter
RizonUV Ensured full PBR consistency for realistic rendering and engine integration
Substance 3d Painter Imported the final asset and textures into Unreal Engine 5
Created final presentation renders and portfolio-ready shots inside the engine
Marmoset
Successfully delivered the asset according to all provided technical and artistic
Unreal Engine 5 pipeline requirements
Unity
PROFESSIONAL SUMMARY
LANGUAGES 3D Hard Surface / Environment Artist with hands-on experience in full game-ready
asset pipeline, including high-poly sculpting, low-poly optimization, PBR texturing,
Ukrainian - Nativ
and Unreal Engine 5 integration. Experienced in delivering studio-level art test
nglish - Intermediate
assignments for game development pipelines.

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