Anastasiya
3D Artist
- Considering positions:
- 3D Artist, 3D-художник, моделер
- Age:
- 19 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Junior-Mid 3D Artist
(Game Art | Character & Asset Creation)
PORTFOLIO
- ArtStation: pyanav1shnya7.artstation.com
- LinkedIn: Anastasiya Lysko (3D artist)
CONTACT INFORMATION
- Phone: [
- Email: Himawari Ki
- Telegram: @clarksy
PROFILE
3D Character Artist focused on creating stylized and realistic game-ready characters and
assets. Skilled in ZBrush, Blender and Substance 3D Painter, with experience in high-poly
sculpting, retopology, UVs, baking, PBR texturing and optimization.
WORK EXPERIENCE
Freelance 3D Artist
January 2025 – Present
● Created game-ready characters and 3D assets from concept to final presentation.
● Sculpted high-poly models and optimized low-poly meshes for real-time use.
● Created UVs, baked maps and produced PBR textures.
● Prepared assets for real-time rendering and optimized topology, UVs and texture
resolution.
● Communicated with clients, incorporated feedback and managed revisions.
3D Artist — Character, Weapon & Prop | Unannounced Game Project (NDA)
June 2026 – Present
● Created game-ready characters, weapons and props from concept to final presentation.
● Worked across the complete 3D asset production pipeline, including high-poly sculpting,
low-poly modeling and retopology.
● Created UVs, baked maps and developed PBR textures for real-time assets.
● Optimized topology, UVs and texture resolution according to game-ready requirements.
● Refined assets based on feedback while maintaining the project's established art
direction and technical requirements.
2
Character 2D Artist
November 2024 - December 2025
● Created high-quality 2D character concepts and illustrations.
● Designed character outfits, silhouettes, and visual details.
● Collaborated with the team to refine character designs based on feedback.
● Maintained visual consistency with the project's art style.
TECHNICAL SKILLS
● Character Art
● Hard Surface Modeling
● High-poly Sculpting
● Low-poly Modeling
● Retopology
● UV Mapping
● Baking
● PBR Texturing
● Game-ready Assets
● Optimization
EDUCATION
2024 - 3D Game Art Mentorship
Comprehensive one-to-one mentorship covering the complete game asset production pipeline,
including sculpting, retopology, UV mapping, baking, PBR texturing, optimization, and
presentation for real-time engines.
LANGUAGES
English — C1
Ukrainian — Native
Russian — Fluent
SOFTWARE
● ZBrush
● Blender
● Substance 3D Painter
● Marmoset Toolbag
● RizomUV
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