Anastasiya
3D Artist
- Considering positions:
- 3D Artist, 3D designer, 3D-моделер
- Age:
- 19 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Junior–Mid 3D Artist | Game Art — Character & Asset Creation
Kyiv, Ukraine · Open to fully remote work worldwide · [
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PROFILE
3D Character Artist creating stylized and realistic game-ready characters and assets. Skilled in ZBrush, Blender,
Marvelous Designer and Substance 3D Painter, covering the full pipeline: high-poly sculpting, retopology, UVs, baking,
PBR texturing and optimization. Delivers game-ready characters within tight budgets — typically 15–20k tris and 2×2K
PBR texture sets — presented in Marmoset Toolbag and Unreal Engine 5. English C1, fully comfortable working and
communicating in English.
WORK EXPERIENCE
3D Artist — Character, Weapon & Prop | Unannounced Game Project (NDA)
June 2026 – Present · Remote
• Deliver game-ready characters, weapons and props from concept to final in-engine presentation.
• Sculpt high-poly assets and build optimized low-poly meshes, typically landing at 15–20k tris per character while
preserving silhouette and surface detail.
• Author UVs, bake maps and produce PBR textures in 2×2K texture sets for real-time use.
• Set up and present assets in Unreal Engine 5 to project lighting and material standards.
• Refine work against art-direction feedback while meeting the project's technical requirements.
Freelance 3D Artist
January 2025 – Present · Remote
• Create game-ready characters and 3D assets for clients from brief to final presentation.
• Sculpt clothing and soft goods in Marvelous Designer, then retopologize and optimize for real-time.
• Perform anatomy correction and sculpt clean-up on existing 3D human models.
• Communicate directly with clients, scope revisions and deliver on agreed milestones.
Character 2D Artist
November 2024 – December 2025 · Remote
• Produced 2D character concepts and illustrations used as the basis for 3D production.
• Designed outfits, silhouettes and visual details in line with the project's art style.
• Iterated on designs with the team based on review feedback.
CURRENT PERSONAL PROJECTS
Realistic Character & Hard-Surface Weapon Skin — in progress, 2026
• Building a realistic game-ready character in the visual language of Hunt: Showdown — grounded period realism,
weathered materials and restrained PBR values.
• Modelling and texturing a hard-surface weapon skin for the Nagant M1895 revolver: high-poly to optimized low-poly,
baked maps and game-ready texture sets.
TECHNICAL SKILLS
Character Art · High-poly Sculpting · Low-poly Modeling · Hard Surface Modeling · Retopology · UV Mapping ·
Baking · PBR Texturing · Cloth Simulation · Game-ready Assets · Optimization (15–30k tris) · Real-time Presentation
SOFTWARE
ZBrush · Blender · Marvelous Designer · Adobe Substance 3D Painter · Marmoset Toolbag · RizomUV · Unreal
Engine 5
EDUCATION
3D Game Art Mentorship · 2024
One-to-one mentorship covering the complete game asset production pipeline: sculpting, retopology, UV mapping, baking,
PBR texturing, optimization and presentation for real-time engines.
LANGUAGES
English — C1 · Ukrainian — Native · Russian — Fluent
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