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2D artist
- Age:
- 22 years
- City:
- Kyiv
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I am a dedicated 2D Artist with a strong foundation in composition, color theory, and visual
storytelling. I create digital illustrations and character concepts using Adobe Photoshop and
Blender, and confidently work with references while adapting to different styles.
PERSONAL INFORMATION
I am detail-oriented, reliable, and highly motivated, with a strong focus on continuous growth and
effective collaboration within a creative team.
Ukraine, Kyiv
[
Freelance
[
• Created illustrations and cover for a commercial book project
• Collaborated within a team on a shared visual direction
https://www.artstation.com/dariabaida •
•
Adapted art style to match the target audience
Worked closely with the client and incorporated feedback
• Iterated on artwork to achieve a cohesive final result
• Maintained visual consistency across illustrations
https://surl.li/cwkvkr • Met deadlines and delivered production-ready assets
Artist — 7 Sky (Anime Store)
February 2025 - September 2025
https://surl.li/loxpok • Created illustrations for merchandise (prints, stickers, etc.)
• Worked in anime style adapted to brand needs
• Developed appealing and market-oriented designs
• Prepared artwork for print and production
SKILLS
• Maintained consistency across different merch items
• Worked independently and managed freelance workflow
Time2Print Studio / Kyiv
• Adobe Photoshop November 2025 — March 2026
ArtBanda Cutisepil
• Adobe Illustrator •
•
Worked on promotional and print materials
Built bold, eye-catching compositions
•
•
Designed beauty-related promotional materials
Created soft and clean visuals
• Adapted designs for marketing needs • Focused on clear communication of services
• Adobe InDesign RenGo Dr. Kolosa
• Created clean, structured layouts • Created medical graphics
• Applied visual hierarchy and spacing • Focused on clarity and trust
• Worked in a minimalistic style • Improved readability and information structure
• Blender
Luxury Aerial Vogue Zaczarowanepedzle PMU
• Designed visuals for a premium brand • Designed visuals for beauty services
• KeyCRM •
•
Worked with refined typography
Developed color harmony and elegant aesthetics
•
•
Worked with delicate color palettes
Enhanced visual appeal of content
Shade by Kateryna Kononova Polezone
• Leonardo AI • Developed modern branding materials • Created dynamic visuals for a dance brand
• Maintained consistent visual identity • Improved composition skills
• Worked within an established style • Conveyed movement through design
• Claude Bosco Conference / Kyiv
Graphic Designer (Print Design)
April 2025 — March 2026
• Figma • Designed printed materials for B2B and B2C events, conferences, and marketing campaigns
• Created brochures, banners, roll-ups, badges, photowalls, promotional materials, and event signage
• Prepared print-ready files according to production and technical requirements
• Maintained visual consistency across marketing materials and brand assets
• Adapted designs for various formats while following brand guidelines
EDUCATION
• Collaborated with marketing, event, and production teams to deliver effective visual solutions
• Managed multiple projects simultaneously and met tight deadlines
Graphic Designer (Social Media & Digital Design)
Mykhailo Dragomanova April 2026 — Present
National University of Ukraine,
• Create visual content for Instagram, Facebook, LinkedIn, websites, and digital marketing campaigns
Kyiv • Design social media graphics, website banners, landing page visuals, advertisements, and promotional materials
• Develop creative concepts for B2B and B2C marketing initiatives
Qualification: Graphic Design • Ensure brand consistency across digital platforms and communication channels
• Adapt visual content for various formats, audiences, and campaign objectives
• Collaborate with marketing teams to increase audience engagement and brand visibility
• Support international conferences and events through digital design solutions
• Deliver high-quality creative assets while managing multiple projects and deadlines
LANGUAGES COURSES
Ukrainian – Fluent The Anatomy Survival Guide by Josh Black
(2024)
Russian - Fluent • Basic understanding of human anatomy for drawing
• Construction of the body using simple forms
• Gesture drawing (movement and dynamic poses)
• Understanding of skeleton and muscle structure
English – B1 • Light and shadow for volume and form building
• Creating complete character figures from separate parts
Your Free Line and Color Artisan by Tim McBurnie
(2024)
• Working with line and color as a unified system
• A step-by-step process for creating an illustration (line art → color → rendering)
• Selecting a color palette and working with flat colors, gradients, and shadows
• Basic rendering and building volume through color
• Improving composition and scene construction
• Establishing a consistent digital painting workflow
• Creating cohesive, stylized illustrations
Drawing and Coloring Techniques by Marc Brunet
(2025)
• Edge control (hard/soft edges) for focus control
• Working with color temperatures (warm/cool light)
• Conveying materials through color and lighting
• Simplifying complex shapes through value grouping
• Adding depth through color perspective
• Final polishing and bringing the illustration up to presentation quality
• Analyzing and correcting weaknesses in the work
Blender 3D for Complete Beginners Modelling a Candle
(2026)
• Basic navigation and working with the Blender interface
• Working with primitives and transformations (move, scale, rotate)
• Creating simple 3D models from scratch
• Basics of materials and textures
• Setting up lighting and the camera for rendering
• Basic 3D workflow and creating the final scene
Casual game graphics (Gamestation)
(2026)
• Creating stylized graphics for mobile and casual games
• Working with form, color, and simplifying details
• Designing game elements (icons, objects, UI)
• Maintaining a unified visual style and consistency
• Improving the readability and visual clarity of objects
• Preparing graphics for integration into game engines
CHENBO 2022 - League of Legends Workshop
(2026)
• Character development with a focus on rendering and final quality
• Refining skills in working with light, color, and atmosphere
• Using color accents for focus and impact
• Detailing character materials and forms
• Creating an expressive illustration composition
• Effective use of references
• Building a complete artistic pipeline (idea → final render)
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