Никита
QC engineer
- Considering positions:
- QC engineer, QC Specialist, Game designer
- Age:
- 28 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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PC Platform Testing Candidate | Game QA Fundamentals | PC Hardware & Troubleshooting
Current location: Japan | Open to Kyiv/Odesa hybrid or relocation | [
Telegram: @Mykhailov_Mykkyta | Portfolio / game design documents: available on request
PROFESSIONAL PROFILE
Game-development and clinic-operations professional transitioning into PC Requirements / QC work. Practical background in
game design documentation, playtesting, issue observation, PC assembly/troubleshooting, game launchers, graphics options,
and performance/stability checks. Used to precise documentation, reproducible workflows, protocol discipline, and
communication between technical and non-technical stakeholders. Strong fit for Ubisoft PC Requirements tasks: compliance
checks, compatibility/performance testing, hardware configuration, issue reproduction, and clear status reporting.
KEY VALUE FOR THE VACANCY
PC platform focus: Windows gaming environments, launchers, Issue reporting: clear steps to reproduce, expected/actual
installation/update flow, drivers, peripherals, graphics settings. result, screenshots/video evidence, checklists, retest notes.
Performance mindset: FPS/frame-time observation, Tools & documentation: Jira/Confluence basics, Google
CPU/GPU/RAM/SSD load, thermals, stability, and Workspace, Excel/Sheets, Unreal Engine, Unity, PC
reproducibility. monitoring/stress tools.
Hardware hands-on: PC assembly, component Communication: coordination with developers, artists, clinical
troubleshooting, GPU/CPU temperature analysis, teams, and international colleagues; English written
storage/RAM/PSU basics. communication.
Game-development context: mechanics documentation, task Quality discipline: process control, traceability, accuracy, and
handoff, playtesting, player feedback, and build iteration. safety habits from medical/clinic environments.
RELEVANT EXPERIENCE
Personal PC Hardware & Game Testing Practice | Personal / Self-directed - Japan 2023 - present
Built and maintained a high-end Windows gaming PC environment; configured GPU/CPU drivers, SSD storage, launchers,
peripherals, overlays, and monitoring tools.
Troubleshot practical PC issues: thermals, GPU hotspot behavior, CPU temperatures, RGB/control software, device detection,
PSU/cable behavior, and stability under load.
Used PC monitoring and stress-test workflows to evaluate stability and performance behavior; compared results before/after settings
and hardware changes.
Tested game behavior across graphics presets, resolution, V-Sync/G-Sync, frame limits, DLSS/Frame Generation-style settings, input
devices, and launcher/account flows.
Lead Game Designer | Demons Inside FPS Arena - Remote 08.2023 - 01.2024
Led design of core combat mechanics, progression logic, and player-facing systems for an FPS arena project.
Coordinated a multidisciplinary team of programmers, 3D artists and concept artists; translated design intent into actionable tasks
and acceptance notes.
Prepared and maintained design documentation, mechanics descriptions, update notes and feedback summaries for the team.
Organized early playtesting, collected feedback, identified usability/gameplay issues, and checked whether changes worked as
intended in new builds.
Freelance Game Designer | Mobile Game Projects - Remote 04.2023 - 08.2023
Designed narrative and gameplay systems for mobile projects, adapting tasks to target audience and platform constraints.
Created technical documentation, feature descriptions and task breakdowns for developers; improved clarity of requirements and
production handoff.
Analyzed A/B test feedback and user behavior assumptions to improve UI/UX flow, retention mechanics and feature readability.
Co-founder / Dentist | Smile Clinic - Donetsk 10.2021 - 02.2022
Coordinated daily clinic operations, staff tasks, procurement, patient flow and internal documentation under time-sensitive
conditions.
Balanced service quality, process efficiency and communication between patients, assistants and external suppliers.
Mykyta Mykhailov - CV for PC Requirements / Junior QC Candidate
TECHNICAL / TESTING STACK
PC / Hardware Testing / QA Tools / Platforms
PC assembly and upgrade basics Smoke, compatibility and regression Steam, Ubisoft Connect, Epic Games
GPU/CPU/RAM/SSD/PSU troubleshooting mindset Launcher
Windows gaming configuration Bug lifecycle and SDLC fundamentals Jira, Confluence; basic TestRail/Jira X-Ray
Thermals and stability checks Reproduction steps and evidence capture concepts; Google Workspace, Excel/Sheets
Peripherals and input devices Expected vs actual result writing Unreal Engine, Unity basics
Performance and graphics-options checks HWiNFO, MSI Afterburner, OCCT-style
stress testing
NVIDIA/AMD/Intel driver workflows;
Steam Deck / handheld PC basics
EDUCATION & TRAINING
Game Design | XYZ School / Game Design Program - Remote 05.2024 - present
Game design documentation, Unreal Engine workflow, narrative design, level design, lighting, mobile-game technical tasks and
visual novel tasks.
Business Analysis Basics | NPO Nippon - Japan 07.2024 - 08.2024
Basic principles of requirements clarification, stakeholder communication and business process analysis.
Dentistry / Clinical Education | Donetsk National Medical University named after M. Gorky - Donetsk 2015 - 2022
Dentistry degree, internship in general dentistry, and specialist training in therapeutic dentistry; strong medical documentation and
patient-care background.
LANGUAGES, WORK FORMAT & TARGET ROLE
Languages Work format Target positions
Ukrainian - native/work Full-time / contract Junior QC Specialist
Russian - native/work Open to Kyiv/Odesa hybrid or relocation PC Requirements Tester
English - Intermediate+/working written Ready for structured test plans, Game QA Tester / PC Compatibility
English documentation and cross-team Technical QA Assistant
Japanese - basic communication
DIRECT MATCH TO UBISOFT PC REQUIREMENTS
PC compliance / compatibility Windows gaming environments, launchers, OS/settings awareness,
graphics options, peripherals and practical troubleshooting.
Performance and hardware testing Hands-on PC assembly, GPU/CPU thermals, stress-test workflows,
monitoring tools, and comparison of behavior before/after changes.
Reporting and communication Structured documentation from game design and clinics: clear tasks,
reproducible notes, feedback summaries, risk escalation and cross-
team communication.
CV tailored for Ubisoft Kyiv - PC Requirements / Junior QC Candidate
Mykyta Mykhailov - CV for PC Requirements / Junior QC Candidate
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