Daniil
Unreal Engine Developer
- Considering positions:
- Unreal Engine Developer, Unreal Engine Programmer
- Age:
- 19 years
- City of residence:
- Other countries
- Ready to work:
- Remote
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Linkedin Daniil Bilenko
UNREAL ENGINE C++ PROGRAMMER
Git Hub
SUMMARY
SKILLS
Experienced game developer proficient in Unity and Unreal
Engine, with a strong background in designing and
Languages implementing complex systems, AI, and user interfaces. Highly
motivated, quick to learn, able to perform under pressure, and
C/C++ fully accountable for delivering high-quality solutions.
C#
WORK EXPERIENCE
Software And Tools
Unreal Engine C++ Developer 04/2023 – 01/2024
Unreal Engine
Iron Fly Studio
Git | Perforce | GitLab
Engineered robust gameplay systems in C++ and provided
designers with highly configurable Blueprint- exposed parameters
Visual Studio 2019 - 2026 to streamline iteration workflows.
Executed rapid prototyping of gameplay features using Blueprint,
JetBrains Rider IDE enabling fast validation of design concepts.
Designed and implemented adaptive, scalable UI in UMG with a
Mathematics focus on usability, layout consistency, and cross- resolution support.
Developed advanced enemy AI leveraging Behavior Trees and
Blackboards, including complex decision-making logic and
3D Math modular behavior structures.
Proven ability to learn quickly and adapt to new situations
Linear Algebra
Unity Game Developer 03/2022 – 02/2023
Geometry
Ways
Trigonometry Developed core gameplay systems and implemented new game features.
Maintained and improved the existing codebase, ensuring stability and
SPOKEN LANGUAGES performance.
Demonstrated strong debugging skills and effectively resolved complex
technical issues.
Ukrainian(Native) Designed and implemented enemy AI behavior, including decision-making
and state management.
Russian(Native)
Developed multiplayer functionality using Photon PUN 2, including
synchronization and network logic.
Polish(B2)
English(B2) Unity C# Developer 02/2024 – 10/2025
Baked Games S.A.
HOBBIES AND INTERESTS Implemented a wide range of gameplay features in C#, focusing on
clean structure, extensibility, and smooth player experience.
Game Jams Improved legacy systems by refactoring core components, reducing
technical debt and increasing project maintainability.
Video Games
Performed in-depth diagnostics and troubleshooting, identifying hidden
Math issues and providing reliable long-term fixes.
AI Created intelligent enemy behaviors using custom AI frameworks,
decision systems, and finely tuned reaction logic.
LLM
Developed and integrated multiplayer functionality with Photon PUN 2,
EDUCATION handling synchronization, event messaging, and client-server interaction.
Contributed to post-launch development by producing additional
2022 - 2027 content, including work on the DLC’s, ensuring quality and consistency
HIGH SCHOOL DIPLOMA with the main game.
PZS Przodkowo, Poland
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