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Oleksandr

3D-художник, lead

Age:
35 years
City of residence:
Sofiivska Borshchahivka
Ready to work:
Remote

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Oleksandr Kotsyk
Environment Artist

Email: [open contact info](look above in the "contact info" section) | Phone: [open contact info](look above in the "contact info" section)
LinkedIn: [open contact info](look above in the "contact info" section)
ArtStation: https://www.artstation.com/salvador_cg
Location: Kyiv, Ukraine / Remote

Summary

Environment Artist with over 9 years of experience in the game industry. Versatile and
passionate about creating immersive game worlds. Started as a 3D generalist, exploring
various areas from organic modeling to characters. With a background in design and
architecture, I specialize in creating modular assets—from blockout to final production.
Experienced in team leadership, tool integration (Blender, Houdini, Substance
Painter\Designer), and pipeline development. I enjoy collaborating with concept artists and
art directors to bring creative visions to life, while always striving for speed and efficiency.

Hard Skills:

● Advanced 3D modeling (traditional, CAD, cloth simulation, sculpting) - strat from
2008y.

● PBR texturing (Substance Painter & Designer), trim/atlas/unique UVs

● Modular asset creation (buildings, props, SAFs(small arc. forms),vehicles)

● Full environment production: from blockout to final polish

● Tool & pipeline development and integration

● Hiring process participation: test tasks, reviews, feedback

Soft Skills:

● Strong artistic vision and attention to detail

● Time management and adaptability

● 3+ years of leadership and mentoring experience

● Excellent communication and collaboration skills

● Open-minded and eager to learn
Experience

Senior Environment Artist - Room8 Sept 2025 – Present
- Creating High Detail props, modular set, trim sheets.
- workings with maps pipeline

Senior Environment Artist / Team Lead — VG
Entertainment Sep 2017 – Sep 2025

● Designed and built complex environments (props, architecture, environment)

● Developed and integrated tools and workflows (Blender Link Workflow,Auto Export,
Houdini bake and other tools)

● Led a team of artists, established pipelines, conducted reviews, and mentoring

● Worked closely with art directors and concept artists, while also executing personal
creative ideas

● Tackled a wide variety of tasks, including weapon and character-related asset
texturing

● Like challenges and complex tasks, I love working with great specialists.

3D Artist — OSW (Freelance Studio) Sep 2016 –
May 2017

● Created assets for mobile and PC projects, focusing on environment design

3D Generalist —
Freelance 2008 – 2016

● Delivered various 3D content (architecture, props, characters) for clients across
multiple platforms

Projects

Judas

StarFox (Nintendo)

StarWars (Not for that long)

Forest Reigns

Shatterline (freelance)

Fear The Wolves

Unannounced VG Entertainment project

Freelance(OSW)
Education

Kyiv National University of Construction and Architecture

Kyiv University of Culture and Arts

Languages

Ukrainian – Native

English – Intermediate

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