Oleksandr
3D-художник, lead
- Age:
- 35 years
- City of residence:
- Sofiivska Borshchahivka
- Ready to work:
- Remote
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Environment Artist
Email: [
LinkedIn: [
ArtStation: https://www.artstation.com/salvador_cg
Location: Kyiv, Ukraine / Remote
Summary
Environment Artist with over 9 years of experience in the game industry. Versatile and
passionate about creating immersive game worlds. Started as a 3D generalist, exploring
various areas from organic modeling to characters. With a background in design and
architecture, I specialize in creating modular assets—from blockout to final production.
Experienced in team leadership, tool integration (Blender, Houdini, Substance
Painter\Designer), and pipeline development. I enjoy collaborating with concept artists and
art directors to bring creative visions to life, while always striving for speed and efficiency.
Hard Skills:
● Advanced 3D modeling (traditional, CAD, cloth simulation, sculpting) - strat from
2008y.
● PBR texturing (Substance Painter & Designer), trim/atlas/unique UVs
● Modular asset creation (buildings, props, SAFs(small arc. forms),vehicles)
● Full environment production: from blockout to final polish
● Tool & pipeline development and integration
● Hiring process participation: test tasks, reviews, feedback
Soft Skills:
● Strong artistic vision and attention to detail
● Time management and adaptability
● 3+ years of leadership and mentoring experience
● Excellent communication and collaboration skills
● Open-minded and eager to learn
Experience
Senior Environment Artist - Room8 Sept 2025 – Present
- Creating High Detail props, modular set, trim sheets.
- workings with maps pipeline
Senior Environment Artist / Team Lead — VG
Entertainment Sep 2017 – Sep 2025
● Designed and built complex environments (props, architecture, environment)
● Developed and integrated tools and workflows (Blender Link Workflow,Auto Export,
Houdini bake and other tools)
● Led a team of artists, established pipelines, conducted reviews, and mentoring
● Worked closely with art directors and concept artists, while also executing personal
creative ideas
● Tackled a wide variety of tasks, including weapon and character-related asset
texturing
● Like challenges and complex tasks, I love working with great specialists.
3D Artist — OSW (Freelance Studio) Sep 2016 –
May 2017
● Created assets for mobile and PC projects, focusing on environment design
3D Generalist —
Freelance 2008 – 2016
● Delivered various 3D content (architecture, props, characters) for clients across
multiple platforms
Projects
Judas
StarFox (Nintendo)
StarWars (Not for that long)
Forest Reigns
Shatterline (freelance)
Fear The Wolves
Unannounced VG Entertainment project
Freelance(OSW)
Education
Kyiv National University of Construction and Architecture
Kyiv University of Culture and Arts
Languages
Ukrainian – Native
English – Intermediate
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