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IVAN KOZIY
Art Director | Technical Art Lead
Lviv, Ukraine
• [open contact info ](look above in the "contact info" section)
• [open contact info ](look above in the "contact info" section)
• [open contact info ](look above in the "contact info" section)
• telegram: Ivan_K7771
SUMMARY
Art Director and Technical Art Lead with 5+ years of leadership experience building cross-functional game art teams of 15+. Deep expertise in UE4/5 rendering, performance optimization, and asset pipelines. Proven track record delivering high-quality titles for PC and Gen 8/9 consoles.
SKILLS
Leadership: Art Direction · Pipeline Development · Art Bible & Style Guides · Hiring & Mentorship.
Unreal Engine 4/5: Lumen · Nanite · VSM · HLOD · GPU/CPU Profiling · RenderDoc · PIX · Performance Budgeting.
Platforms: PC · Xbox Series X/S · PlayStation 4/5 · Nintendo Switch.
DCC Tools: Cinema 4D · 3ds Max · ZBrush · Substance Painter · RizomUV · Blender · Photoshop · After Effects.
3D Skills: Hard-surface & Organic Sculpting · Character Rigging & Skinning · LODs · Baking · PBR Texturing.
EXPERIENCE
Art Director Fractured Byte2024 – Present
Lead 15-person cross-functional team (3D Art, Tech Art, Animation, Concept, Level Art) across PC & Gen 8/9 console titles.
• Defined visual direction, quality standards, and Style Guides across all game content.
• Established end-to-end art pipelines from pre-production to final delivery.
• Reviewed and approved assets at all stages; provided feedback to internal and external teams.
• Collaborated with Game Designers and Engineers.
• Drove optimization initiatives; supported platform performance budgeting.
• Led hiring, onboarding, and mentorship of artists and team leads.
Technical Art Lead Fractured Byte2022 – 2024
Lead Technical Art team, driving pipeline efficiency, performance optimization, and cross-department coordination.
• Coordinated pipelines between 3D Art and Programming; enforced technical standards.
• Drove performance optimization across PC, Xbox Series X/S, and PlayStation 4/5 (Gen 8/9).
• Profiled GPU/CPU using RenderDoc and PIX; resolved bottlenecks and memory issues.
• Mentored junior artists; conducted interviews and contributed to hiring decisions.
Senior Technical Artist Fractured Byte2021 – 2022
• Optimized levels, characters, lighting, and props for PC and Xbox performance budgets.
• Implemented instancing, mesh merging, and HLOD baking to reduce draw calls.
• Authored technical documentation and optimization guidelines for the art team.
3D Art Team Lead ViscoCG2019 – 2021
Lead 15+ artists across Oil & Gas, AR/VR, Commercial Animation, and ArchViz projects.
• Managed task distribution, timelines, and production quality across all project types.
• Partnered with HR on hiring and onboarding; mentored and trained junior artists.
Senior Character Artist → Senior 3D Modeller → 3D Modeller ViscoCG2014 – 2019
• Character rigging, skinning, animation, LODs, PBR texturing, and baking (Normal, AO, Roughness).
• Created real-time assets for Unreal Engine and internal company engine (Oil & Gas projects).
EDUCATION
Bachelor of Engineering — National University Lviv Polytechnic.2001 – 2007
LANGUAGES
Ukrainian (Native) • Russian (Native) • English (Upper-Intermediate).
Art Director | Technical Art Lead
Lviv, Ukraine
• [
• [
• [
• telegram: Ivan_K7771
SUMMARY
Art Director and Technical Art Lead with 5+ years of leadership experience building cross-functional game art teams of 15+. Deep expertise in UE4/5 rendering, performance optimization, and asset pipelines. Proven track record delivering high-quality titles for PC and Gen 8/9 consoles.
SKILLS
Leadership: Art Direction · Pipeline Development · Art Bible & Style Guides · Hiring & Mentorship.
Unreal Engine 4/5: Lumen · Nanite · VSM · HLOD · GPU/CPU Profiling · RenderDoc · PIX · Performance Budgeting.
Platforms: PC · Xbox Series X/S · PlayStation 4/5 · Nintendo Switch.
DCC Tools: Cinema 4D · 3ds Max · ZBrush · Substance Painter · RizomUV · Blender · Photoshop · After Effects.
3D Skills: Hard-surface & Organic Sculpting · Character Rigging & Skinning · LODs · Baking · PBR Texturing.
EXPERIENCE
Art Director Fractured Byte2024 – Present
Lead 15-person cross-functional team (3D Art, Tech Art, Animation, Concept, Level Art) across PC & Gen 8/9 console titles.
• Defined visual direction, quality standards, and Style Guides across all game content.
• Established end-to-end art pipelines from pre-production to final delivery.
• Reviewed and approved assets at all stages; provided feedback to internal and external teams.
• Collaborated with Game Designers and Engineers.
• Drove optimization initiatives; supported platform performance budgeting.
• Led hiring, onboarding, and mentorship of artists and team leads.
Technical Art Lead Fractured Byte2022 – 2024
Lead Technical Art team, driving pipeline efficiency, performance optimization, and cross-department coordination.
• Coordinated pipelines between 3D Art and Programming; enforced technical standards.
• Drove performance optimization across PC, Xbox Series X/S, and PlayStation 4/5 (Gen 8/9).
• Profiled GPU/CPU using RenderDoc and PIX; resolved bottlenecks and memory issues.
• Mentored junior artists; conducted interviews and contributed to hiring decisions.
Senior Technical Artist Fractured Byte2021 – 2022
• Optimized levels, characters, lighting, and props for PC and Xbox performance budgets.
• Implemented instancing, mesh merging, and HLOD baking to reduce draw calls.
• Authored technical documentation and optimization guidelines for the art team.
3D Art Team Lead ViscoCG2019 – 2021
Lead 15+ artists across Oil & Gas, AR/VR, Commercial Animation, and ArchViz projects.
• Managed task distribution, timelines, and production quality across all project types.
• Partnered with HR on hiring and onboarding; mentored and trained junior artists.
Senior Character Artist → Senior 3D Modeller → 3D Modeller ViscoCG2014 – 2019
• Character rigging, skinning, animation, LODs, PBR texturing, and baking (Normal, AO, Roughness).
• Created real-time assets for Unreal Engine and internal company engine (Oil & Gas projects).
EDUCATION
Bachelor of Engineering — National University Lviv Polytechnic.2001 – 2007
LANGUAGES
Ukrainian (Native) • Russian (Native) • English (Upper-Intermediate).
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